Emerald graves. Dragon Age: Inquisition Walkthrough

  • 14.12.2020

A mighty mountaintop fortress in the quiet town of Morella. There are almost no tourists here. A steep path leads to the top. Excellent views of the surroundings from the castle walls. Here they sell cecina - beef jamon.

Morella Castle (photo: Robert Young)

The monumentality and power of the Morella fortress (cat. Castell de Morella, Spanish. Castillo de Morella) are already felt at the distant approaches to the Mola hill, surrounded by a two-kilometer wall. The grandiose medieval fortifications seem to float over the city. The altitude of Morella is 1073 m above sea level. It is located near the city of the same name, in the Ports region of the province of Castellon.


The path to the fortress starts from the old monastery of San Francisco (Claustre de Sant Francesc). Tourists overcome a difficult climb along the path, interrupted by steep steps, bypassing narrow streets, ancient squares, houses of local residents, souvenir shops and restaurants. From above there are panoramas of mountains and gorges, views of city buildings from different eras. Iberians and Romans, Muslims and Christians left their mark here.

Description of the fortress

Like many Spanish fortified castles, Castel de Morello was built by the Moors on the foundations of Roman fortifications. The complex consists of several defensive rings, many towers, gates and walls, which are connected by complex passages. The fortress is divided into three levels: the first is at the bottom of the rock. It consists of main walls with six towers and ten gates and an entrance to the Governor's Palace.

The second level once housed artillery batteries. Fragments of barracks and armories have been preserved here. On the third, highest level, there is a huge castle with 14 defensive towers built in a zigzag pattern. Between them stands the 13-meter square Pantó tower, built in the 15th century.

History

Morella's appearance was mainly formed by the 13th century, although the upper castle underwent changes in the 17th – 18th centuries.

The first time the fortress was recaptured from the Arabs by the legendary hero of the Reconquista El Cid Compreador in 1084. After this battle, Morella's defenses were strengthened. In the 12th century, Muslims conquered it again. Only in 1232 Jaime the Conqueror finally established Christian rule in the fortified city. At all times, Morella was considered almost impregnable, but during the Carlist War in 1838, Cabrera's soldiers entered its territory through sewage.

Since 1840 the castle was abandoned, for a long time it was destroyed. In 1931 it was recognized as a historical monument. Works on conservation and restoration have begun. Now the Ministry of Culture, in cooperation with the municipality of Morelli, is raising funds for the restoration and revival of the fortress.

Opening hours and ticket prices:

Fortress Morella is open every day.

The ticket price is € 3.5.

You can also climb the main gate of the Torres de San Miguel Fortress (€ 1.50) or visit the Dinosaur Museum (€ 2) housed in the Church of San Miguel.

How do I save on hotels?

Everything is very simple - look not only at the booking. I prefer the search engine RoomGuru. He is looking for discounts on both Booking and 70 other booking sites.

In the fifth part of the passage of Dragon Age Inquisition, there are many new locations, as well as significant advancement in the plot.

Western Limit - Koracavus

The first half of the video takes place in Skyhold, here we are not making much progress in promotion. Then we go to the Western limit. Deserted location, where I was already, but could not go further due to the poisonous cloud. The cloud is eliminated at the command headquarters by completing a mission (as well as other missions such as "repair the bridge", etc.).

In the new part of the Western Limit, we are looking for fragments, solving astrariums, and also exploring an abandoned castle from the times of the Tevinter empire - Koracavus. Be sure to take a magician with you, as here you will need to close the tunnel with the help of magic. Because of this problem, I had to run a little back and forth.

West End - Fort Echo

The most important points in this video are not many. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and locate the shards (38:40)

Western Reach - Thedas Bottles

Thedas bottle (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in the cave, access to which you get after solving all astrarium. There will also be a chest in the tomb, from which you need to pick up an artifact in order to close the mission with astrariums (15:40). Somehow I didn’t notice him right away, so for some reason I ran through the desert in search of “one more” astrarium cave.

At the end of the story quest about the Gray Wardens.

Western Reach - Gray Wardens

The latest video on the West End. A cut-scene with one of the Venatori - Lord Erimond, then an easy fight, and a quest with a dragon researcher. Every time I come to this guy in a mask, he invents another portion of running along the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my opinion about the game in the very first part of the passage. Gathering took on some meaning with crafting and Skyhold, plus I began to delve into the plot, plus there are a lot of different locations in the game that are just pleasing to the eye. But sometimes the formula "collect n of something" just outputs. Only you cleaned the whole map and here you are, again a car of rhombuses - collect 5-30 letters / corpses / schemes / memories / plants / boxes / books / figurines / tiles / skins ... And yes, if someone tries to collect absolutely everything, then an unpleasant surprise awaits him :) I came across some books, for example, which cannot be read.

So, the Western limit has been sorted out for now. After that, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicael Bridge (Empriz du Lyon) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four shards of Sulevin's two-handed sword. Accordingly, there are four altars, each of which is guarded by the Risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have level 20 (more than I saw only dragons - 21), and they kill with one or two hits. Plus all sorts of skeletons leveled 20 (by this time I only had 15). Even Blackwall Boletus crumbles in front of such an enemy as a rag. Nevertheless, it was possible to go through and collect all the fragments, although the forged sword can still only be equipped by a hero of the 20th level.

Judicaelev bridge

This video first shows exactly the process of creating the Sulevin Blade from the resulting fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) In strength, as well as a chance to cause the "Abyss Gravity" effect when hit. This special skill of the mage of rupture (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and huge area damage. So at level 20 there will be an opportunity to experience Iron Bull's shock capabilities.

Next, we go to Empriz du Lyon. The soldiers of the Inquisition completed the bridge with the difficult name of Judicael. However, behind the bridge there are level 20 enemies (as well as two whole dragons). Sulevin was enough for me, so we move to a quieter place - the Inner Lands.

Terrain from the very beginning of the passage. Here the quest "A Letter from a Beloved" with Felandaris remained unfulfilled (this plant can be found in Empriz du Lyon). But the game was not worth the candle. A random demon appeared, which I had already interrupted thousands in tears. There is zero loot from it, although I found the chest behind the statue, but only garbage was put into it.

Also in this location appears one of the tomes for Vivienne (quest "A favor for the Enchantress").

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are of the 11th level. A little description:

The Sacred Plains of Dolov are known for their beauty and strife in equal measure. It was here that, centuries ago, the elven state met its end. In these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land to the last breath. This legacy remains, and battles rage again in the Dales.

The Sacred Plains are now the battlefield of the Orlais Civil War, and soldiers die here in huge numbers. As the boundaries of reality erode throughout Thedas, the memory of past and present injustices attracts restless spirits that infiltrate the dead to haunt the living on the blood-soaked land.

The first step is to select the last tome for Vivienne. Further, my goal was the Ocularum and the search for fragments. Along the way, we complete the quest with pits and the burning of ghouls. Do not forget to take a mage into your team, he will come in handy to break down elemental barriers.

Exploring Regions of the Sacred Plain

At the beginning of the video, Thedas bottle (1:05) and Ocularum (1:50). Further many battles, access to the River Garrison. Here in the basement you need to close the Rift, as well as another Thedass bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My way is at 21:40.

Sacred Plain - Rest the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete a quest, you need to perform the same action at several points. Accordingly, the same rule is in the mission "Resting the Dead". There is not one pit with ghouls, but several. You need to go along the designated marker on the map, defeat the brood of the enemy, break the barrier, set fire to the corpses, blow the horn. Repeat until the message "Mission complete" appears.

Also in the video is the collection of fragments. If anyone has any difficulties finding the right route, then the video will help. I try to find all the fragments, since I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

Bioware's political correctness is so correct that even black elves can be found in Thedas (12:45). Ok, let's assume it's just tanned, but it still looks strange. Presumably the Hindu elves are not far off. Well, really. They are watching The Lord of the Rings somewhere in Mumbai, and they are probably already thinking that it’s not bad for that elf to draw a dot on her forehead.

Towards the end of the video, the Var Bellanaris region is an elf graveyard. I robbed it, although in the process I guessed that it would come back to haunt somewhere. Indeed, in the future you will need the approval of the elder of the elves, which will decrease slightly if you excavated the graves of elven ancestors. However, even in this case, approval can be earned by completing several quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a fragment of a mosaic; the rest will not even be collected by homeless people. A little more helpful stuff in the video around 13:30. This place was marked on the map of Enavouris, but I found it by accident. For the rest of the video, I searched for my father's hidden belongings from the assignment "Fathers Directions." I was actually a little confused by the rune on the castle wall, so I did not fully understand what I was looking for. The necessary chest was under the tree. The loot was clearly not worth the time spent, but the main thing is that the task is completed.

Golden galla

Golden galla golden fills with the aroma of tea, as Nikolai Baskov would say. In this video, I got to a small settlement of elves, where you can recruit Laranil. But this will require a Dalish disposition. Just what I said above. Therefore, you will have to complete several simple tasks: learn about the fate of brother Emalien, collect supplies for Nissa and bring the Golden Gaul.

Shards in the Sacred Plain

A very short video. Ocularum and search for fragments at 2:55.

Fort Revasan

The last video on the Sacred Plain in this part of the walkthrough. We take Laranil to the Inquisition. The epic moment of the oath was a little flawed. It just so happened that in the hand of the Inquisitor was a torch with a curtain fire, so instead of the hand attached to his chest he thrust the torch into his head. I understand that this is not the most important information, but after the monotonous execution of quests like "go on the marker" such moments are necessary :)

In Inquisition, it takes a lot of time to find the right path to the marker. Sometimes trees block the passage, or it is a slide, which is simply impossible to climb, etc. Especially pleased at the end of the horn, into which it was necessary to blow. It would seem a trifling task. But in order to get to him I had to make a circle around the perimeter of the fortification. Why complicate things so much is not entirely clear, because this is not a shard or some kind of chest with an artifact, but an ordinary quest. I just forgot to blow the horn when I came in from the other side.

Well. Almost all. It remains only to run into Fort Revasan, turn in the last quests. I look at the clean map with a sense of accomplishment. But then some kind aunt decided that I had not enjoyed enough exciting missions and asked me to find 7 soldier's letters. AaaaaAAAAA! Why only seven and not seventy-seven? That's enough for me. Some other time, maybe.

Enough already boring quests, let's watch a soap movie.

Fortress Adamant

Story mission with an abundance of cut scenes and battles. Such a bug can happen when the enemy gets stuck somewhere in the bowels of the fortress, only a reboot will help.

We finally get to the Guardian Clarelle. To be honest, it's not entirely clear to me how the Guardians came to practice blood magic. One would think that they are hypnotized by the Coryphaeus, but no, Clarelle seems to make all decisions on her own. Here she comes up to her old friend and cuts that throat to perform a ritual that supposedly ends all Mora. What? How is this even possible? Who will believe that? Clarelle, did you think you were being bred? So after all, there is no plague after Dragon Age Origins. Why did you kill the man? With all this, Clarelle is in alliance with Erimond, who is a Tevinter magician, agent of Venatori and assistant of the Coryphaeus. But for some reason, the Gray Wardens think that the Coryphaus is dead. Hey, you haven't seen red templars and green breaks on every corner, have you? In general, it is better not to think about the plot, here, as in the LOST series. They cheat, but there will be no logical explanation. I'm not nitpicking, I just want developers to write more logical scenarios. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene, you can ask Blackwall to talk to the Gray Guardians and try to reason with them. But there is a suspicion that his speech did not particularly affect the overall course of the plot. If you wish, you can check your walkthrough (23:40).

Shadow

The Inquisitor falls from the wall and uses the mark to create a gap portal to the Shadow. It was very fortunate this time that I took Solas with me. He just specializes in "shadow" magic and says how lucky we are all to be here.

In the Shadow there is a side quest "Fears of Dreamers", by completing which you can improve the characteristics of your character. However, the improvements are different. First, magic fell 2 times in a row. But for my Persian the robber, this characteristic is useless, dexterity is needed. Then I think, let me take Solas, turn magic on him, but later on, other characteristics fell out. There will be 5 "fears" in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition is less confusing.

Hawk or Stroud

In this part, the Chief Inquisitor will remember how the mark was on his arm. And closer to the end of the battle with the boss. After which it is necessary to decide who will remain in the Shadow to cover the retreat of the rest of the group. The choice must be made between Hawke and Stroud. I decided to leave Hawke, because he really asked, and in general it turned out to be more tragic. Varric's grief even changed the skin of the card. By the way, I wonder what Varric himself would have said had he been in the team at that moment ... Wouldn't he like to stay with Hawke?

But there is also a positive point. Hawke's death was not shown. It is possible that Bioware saved this hero for a future Dragon Age game. During his time in the shadows, Hawk can become a very powerful mage, so we should expect him to return in Dragon Age 4.

Home to Skyhold

After the storyline, I need to take a short break, I return to Skyhold. Here you need to hold two courts, as well as talk with Varrick and Cullen. Now it would be necessary to start saving the Empress Orlais.

Evil eyes and evil hearts

A new mission - we go to the Winter Palace, but not to the one in St. Petersburg, but to Orlesiansky. There will be several contenders for the seizure of power in Orlais and a wide variety of solutions. In the end, I was completely confused who was sleeping with whom, what had the elves to do with, and who was whose brother and sister ... In short, in my version of the passage, I remained faithful to the throne. Although it seemed as if the plot was supposed to support the Duke. In the palace, as they say, I lost control of events and went with the flow. Why did it happen? I was a little knocked down by the task “Location of the yard”.

In the Winter Palace, as in other Dragon Age Inquisition locations, there are hidden object quests. In this case, you need to collect gall figurines (to open the locked doors), as well as coins (15 pcs.), Scandalous secrets for Leliana (30 pcs.) And songs (21 pcs.). At the same time, you need to maintain the "Yard layout" If you go to explore the interior of the palace, the location will gradually decrease, so you need to stay in full view of the public. At the first pass, it is very difficult to increase the location, because you simply do not know which answer option to give. For the right choice you will receive +5, for the wrong one -20. After the dance with the Duchess, I thought I would be kicked out of this event altogether, since the location dropped to 4 out of 100 (if the conditions are zero, they should really kick out). So I just tried to get through this level as soon as possible without unnecessary walking and studying the situation.

From the video: the key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), the galla figurine (27:00).

Morrigan

The Empress has a mysterious' occult advisor ', as Leliana warns about:' The empress is carried away by all kinds of mysticism - predicting the future, talking with the dead and all that nonsense". Really? Leliana, honey, does it bother you that we are fighting demons, ghosts and all that nonsense? Mm?

So it turns out that Morrigan from Dragon Age Origins is the very "advisor". It looks like she's really trying to protect the Empress, so the killer is someone else. Ok, we talked and continue.

Bioware decided that it would be too boring without fights at all, so they added Venatori fanatics. How did they end up in the palace grounds? Imperial court, guards and all that ... Magic, not otherwise. But the main thing is different. For the duration of the passage of the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after the attack, the Inquisitor is automatically equipped with simple blades. I didn't bother and go into my inventory, but as it turned out in vain. The blades turned out to be fake. Instead of crits at 2000-3000, I did damage in the region of 1-2. So in Inquisition, the right armor and weapons are up to speed.

It "s a TRAP!

First dance with the Duchess. You can see what I gave answer options and choose others accordingly to improve the "layout of the yard." In general, I advise you to manually save in the Winter Palace if you want to get the maximum 100 location points.

Suddenly we fall into a trap, set up by the same Duchess, it turns out she is at the same time with the Coryphaeus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric to play, but I didn't improve his crossbow Bianca or improve his armor. Because of this, Varric turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the dwarf and play the role of a support, restoring fallen comrades. Somehow, on the third attempt, the killer managed to fill up.

We are watching the last cut-scene, in a dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was sent into exile anyway, and Duke Gaspar was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be selected as a companion.

Eluvian

We return to Skyhold. Here I am trying to spin Leliana into romance, but somehow the matter stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, at first there were “romantic” branches in the dialogues, but now they are not.

Then we talk with Morrigan about an artifact called Eluvian. A kind of portal to the world like the Shadow, only quieter and without demons. Morrigan calls this place the Crossroads. Most likely, as opposed to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent the Coryphaus from getting to him. But while we go to the Emerald Graves.

Emerald graves

Another large location, which means there are many open breaks and uncollected fragments ahead! Ocularum (8:30).

Peaceful Forest

Many battles, but I still lack one sign of the head of the assassins guild to collect the knife and open the "Path of the Assassin" branch. They write that everything is there in Crestwood, we should go, because soon the game will end.

And in the Emerald Graves, everything is still the same, we close the gaps, open the regions with sonorous names: Peacewood, Stonezhut, etc. In the depths of the forest there is a place where the Giants and Bronto graze in dozens. In the course of the dismantling, more and more enemies are inevitably connected, so a good increase in XP is guaranteed if you survive.

Chateau d'Onter

In the eastern part of the Emerald Tombs map, you can find the abandoned Chateau d'Onther estate. I searched it up and down, the full passage took about 30 minutes. The most pulp is finding the key to the locked door (24:00). Behind the door is a cube, touching which the Persian will receive +10 to cunning (!), Which is very useful, since cunning is important for the rogue class (increases the probability of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a fragment of the mosaic.

Emerald Graves - Closing the Gaps

Here is the continuation of the passage of "Emerald Graves". A lot of fighting, herds of big bears, brontos and giants. I'm pretty sure the game will automatically match opponents based on your level. The number of strong enemies here is simply absurd - almost always in the forest you can find a group of 3-4 giants, and around there are a few more brontos, which you can touch anyway. Well, as always, we close the gaps.

Manor Morel

Here you need to collect three key fragments. After the details are found, we break through the passage in the wall (a warrior is needed). Inside a special table where we place the fragments and with the help of a magician create a key. With the obtained rune key, open a room with a bunch of chests. Among the most valuable items I got a desecrating rune and a decoration for Skyhold - the Orlais banner, although I would prefer curtains (I haven't found one yet), because by default there are dirty rags hanging in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find a church in which to meet Leliana. Either it is simply not on the table at the command headquarters, or I can hardly see it. But this location can be easily reached through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Next, we go to Val Royeaux. It turns out the quest with Josephine remained suspended in this city. We need to find her and talk. But that is not all. Also in Val Royeux there is a Deraboam merchant who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I managed to get rich up to more than 20,000, so now I can quite spend it. At first I did not even understand what I had bought, then I noticed that instead of a chest, a statue of a golden naga appeared. If we look at it, a new mission "Big?" Will open at the command headquarters.

Calm the spirit

I return to the Forbidden Oasis to spend the shards I found at the local temple. It was possible to open the last two doors at once - spirit magic and ice magic, for the last fire one was not enough.

In the end, I decided to test my strength in battle with the dragon. But Kaltenzan level 21 is still too strong for me. Dragons differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can pick up special equipment against certain magic.

For 8 points of influence, we open the Emerald Graves location.

Refugees on watch cliff

We run on the marker and talk with the leader of the rebels Fairbanks.

Free citizens of Dolov

We read the documents of Fairbanks in his camp.

Fallen sister

Guided by the marker, we go to the veridium mines and deal with Sister Kosto. We examine the territory and study the documents found, from which we learn about other commanders of free citizens.

Free slaves

In the Veridium mines, after defeating Sister Kosto, we find prisoners. The quest is activated either by talking with Gertrude, or after finding the key with which we unlock the cameras and free the kidnapped people. (The key to the camera is on the right side of the barrel, facing the bars).

Nobility in heart and deeds

This task can be obtained only after completing the quest "Free captives". Having freed the prisoners in the veridium mines, we return to the refugee camp on the Sentinel Cliff and talk to Klara there. From a conversation with her, we learn about her suspicions about the origin of Fairbanks. Clara asks us to look for evidence of her theory and invites us to look into her diary, where she wrote down all her observations. Two pieces of evidence will be found on the grounds of the Morel estate garden, the third - in the Argon Shack (searched for as a treasure). After finding all three proofs, we will have a choice: either give them to Clara or Fairbanks.

Dirty bastard

The quest is activated automatically after finding documents in the veridium mine, in which it is mentioned that a certain commander of the free citizens Dueyme and similar comrades seized an abandoned manor at the Emerald Graves. Focusing on the marker, we go to look for this estate. In the garden of the Morel estate we destroy a detachment of free citizens and their commander Dueyme.

Vicious general

The quest is activated after we pick up the key to the Morel estate from the corpse of Captain Duheim. We go inside, look around, while periodically fighting off enemies. We go out into the courtyard of the estate and deal with the guards, thereby interrupting the meeting of our sworn friends. The very friends, whose negotiations we so carelessly interfered with, will come running to the aid of the guard. The reinforcements will be led by Maliphant. We deal with him and complete the quest. From one of the corpses we select a letter about the connection of Maliphant and free citizens with the red templars.

Reliable security

The quest is activated automatically when one of the parts of the rune key is in the Morel manor. You need to collect all three parts. Search areas are marked on the map. They are looked for as treasures. Through the courtyard we find ourselves in an office, where a warrior breaks the wall into a personal storeroom. There we collect the key on a special device. We open the door for them opposite the pantry and find several chests.

Lost Chevalier

The quest is activated automatically after finding documents in Sister Costo's camp, which mention the Chevalier Auguste working for free citizens. He was last seen at the Argon Shack. Focusing on the marker, we go there and deal with this problem in the form of a large detachment of free citizens, headed by the above-named Chevalier.

War victims

The quest is activated immediately after the destruction of all commanders of free citizens, namely after completing the tasks: "The Fallen Sister", "The Dirty Bastard", "The Vicious General" and "The Lost Chevalier". We return to the refugee camp on Sentinel Cliff and report to Fairbanks on our successes in the fight against free citizens.

Softening

From soldier Johnson in the first camp of the Inquisition of this location, we take a task to hunt down and kill a huge bear. The cave with him is marked on the map.

Tribute

At the landmark Light Andraste, we read a note, then light a candle at the Lyon Pavilion.

A lover's promise

In the Lyon Pavilion we find a note of the meeting. We go to the place marked with a marker on the map. Examine the picnic area (F button), kill the giant spider that appears, this completes the mission.

Observations on "Danger"

Next to one of the gaps, on the hill above the statue of Sila Andraste in Blagolozie, we find records. Reading them will activate the quest. We go to the marker, find the second camp and read the diary. We are moving to the third camp. We find the corpse of the scientist and his things.

Maternal admonition

In the river, not far from the statue of Andraste's Grace and the place with the lyrium smugglers on Cullen's quest, lies the corpse of a woman. You need to find out what happened to her. We rise to the rock, where the marker points, and read the found diary.

Last wish

Near the statue of Sila Andraste is an urn with the ashes of the recently deceased, after picking up which we activate this quest. Because of the outbreak of civil war, the woman was first widowed, and now, because of robbers and deserters, she cannot fulfill the last will of her husband. We have to do it for her - to scatter the ashes from the highest cliff above the Big Forest. This place is marked with a marker on the map, but before you go there - carefully check your equipment and the presence of healing potions.

Puppeteer

The quest will become available after completing the task on the table of the headquarters of the command "To lure the lieutenant of the red templars." We will need to appear at the Lyon Pavilion to meet with the one who foolishly heads the free citizens of Dolov and put an end to him once and for all.

Castle d Hunter

The quest is activated immediately after we find ourselves in the abandoned chateau d'Onther, the entrance to which is located in the area of \u200b\u200bthe Silver Splashes waterfall (the presence of a robber in the group is required). to find out to us, to find a solution to this mystery or forgotten treasures. By this moment we already have on our hands a piece of the puzzle, which we have picked up from the body of Chevalier Auguste (Crocky courtyard of the castle). We pass forward and into the left door, since only it is possible open, and from the "Lobby" we find ourselves in the "Gallery", there we find the bodies of the robbers. We go around the stairs and open the door to the "Garden in classic style", where using the (V) key we find the next hint, then return to the "Gallery" and go up on the stairs to the second floor to the "Library". Again we use the search and take away the next clue. Next, we examine the library, we pass between the shelves with books in the door on the right and we go into the part of the castle "Bedroom", where behind one of the doors nd using the (V) key we find another drawing. We return to the "Lobby", go straight through the "Garden in the classic style" and open the door to the "Ballroom", then through the door on the left we get into the "Human", move forward and behind the next door we go up the stairs through the "Lobby", after which we find ourselves on the second floor of the "Ballroom". Here, using the (V) key, we find the mechanism, activate it and observe the rise of the tail of the suspended stuffed dragon, after which we take a note from the tip of the tail and the key to the door leading to the "Large balcony", where we need to get. Then we open the door with the received key, located on the right side of the fireplace, and we find on the balcony a strange cube floating in the air and sparkling with lightning. After activating the cube, the Witchcraft Horror will appear in the garden, while all the doors will be blocked by an energy barrier, and we will have to jump down from the balcony to deal with the ancient evil. When the Sorcerous Horror is defeated, the quest will be completed, and now we can calmly and without interference explore all other corners of the castle.
In the chateau, you can find two pieces of the Invasion mosaic, the song At the Red Crossroads for the Thirst for Art collection, and the Solas artifact.

Knight's tomb

The mission becomes available after completing the task at the command rate "Exploration of the elven tomb". We go from the location of the Emerald Graves. We deal with the first group of venatori. We select part of the emerald seal from the corpse of one of them (1 of 9). We pass into the Knights' hall, remove the second part of the seal from the corpse of the red monster, next to it is a fragment of the mosaic. The third part is found as a treasure in the search area marked on the map. The fourth is searched similarly. We move towards the marker, along the road there are a couple of doors opened by a robber, there is nothing interesting behind them. In the next room (Sacred Graves) we find a treasure with a fifth. We remove the sixth from the corpse of another red monster. The seventh part is a treasure, we go down. The eighth and ninth parts of the emerald seal are also searched for as treasures in the marked areas of the map. Also at this location you can read the epitaphs of the deceased (read with a torch with curtain fire, 4 pieces) and find an elven artifact that strengthens the curtain. We go into the tomb itself. We light the lamps with a curtain fire, we kill the risen dead after each lit lamp. After ignition of the latter, the platform will rise and you can pick up the artifact. It is a history scroll that can be given to elves or sold to the Church, of your choice.

Lyon Pavilion

Actually, as such, there is no task, and it will not be displayed in the log. This is a rather interesting puzzle, and without careful reading of the found entries, it cannot be completed.

1. To start the quest, go east from the Grace of Andraste landmark. At point 1, marked on the map, on a rock near the waterfall, we find a corpse, from which we take a note - "Shabby Parson's notebook" (will be available in the codex under number 100). We read the note carefully and pay attention to point 12.

2. We go west to point 2. Using the [v] key, when the compass starts blinking, we find the cache. Take the cube with the number 3 and read the same line in the "Shabby Parson's Notebook".

4. We go northwest to the Lyon Pavilion (point 4). We light the far left torch inside it 4 times, the far right 2 times and the near right 3 times. We take away the cube with the number 20 near the statue and read the same line in the "Shabby Parson's notebook".

5. Again we go to the north-west, to point 5. Similarly to points 2 and 3, we are looking for another cache (key [v] when the card is flashing). We take the cube with the number 14 and read the same line in the "Shabby Parson's notebook".

6. Now go east to point 6. Again, using the [v] key, when the map starts flashing, we look for the last cache. We take away the doll and kill the appeared demon "Treasure".

The smallest cave

This is a hidden quest that would never have been discovered without an explicit hint from the developers themselves, because no one in a sober mind and sound memory would jump on one cobblestone 50 times, even if this cobblestone does not look like everyone else. Namely, so many times (maybe a little more) we will need to jump on a stone that looks like the entrance to a small cave, lined with flowers, so that the mysterious inhabitant of this dwelling will issue a task to collect 10 flowers of crystal grace. Then we go in search of these bells, or we give it back immediately (if any).
The cave can be found here:

After we give the flowers to the owner of the dwelling, the quest will be considered completed, and we will hear the phrase about the stairs leading down all the time. Then, when visiting the location Empriz du Lyon, we find a hidden passage. A curtain fire brazier, which will hang on the ruins of the wall, can serve as a reference point for its detection. The passage leading to the stairs down is on the left side (when facing the brazier). We take a torch with us (it's dark there) and go down the stairs to the platform located above the abyss, where the chest will be waiting for us.
Access to the stairs: