Forest heart. Heart Forest Witcher 3 Heart Forest Passage

  • 14.12.2020

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South. Farius.
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. Northwest. Speaker .
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Witch orders:
Centre. Ard Skellig .
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North. Academy of Sciences Sellyig .
East. Hindarsfyalle .
Northwest. Speaker .

Treasure Hunting:
Centre. Ard Skellig .
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North. Academy of Sciences Sellyig .
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South. Farius.
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West. Undwick.
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Northwest. Speaker .


Map Skelliga

On Skeliga (Ur. 16)


Sail

In Novigrad we go to the port quarter. We attend three large ship: on the first - the woman-captain refuses to sail to the islands; On the second - the captain is not, he dries somewhere; On the third - the captain in glasses says that he has another route, but suggests where to look for Kapiten-drunkard.

In the "Gold Opeter" we find Captain of Treverton, he agrees to take us for 1000 kroons. Swim on the ship "Atropos".


On the shore

Island pirates attack on the ship. Fight from the enemies, but the ship at this time breaks about the cliff.

We come into consciousness on the shore of the Ard Skellig. From the local resident learn that Yennifer in the metropolitan city of the islands. We may answer the rudeness of the resident about Yennifer:

1. "Correctives - they are". (We care without a fight).

2. "And for this you will get in the face." (Hand-to-hand fight with man).

After that, search for a broken nose of the ship. He is under the corpse of the captain, whom we can pick up 1000 crowns given to him.


Kaer Tolde

We get to the main city, participate in the funeral ritual of local residents. The deceased King of Brana is sent to the light on the burning roaster. In the crowd we meet Jennifer. We decide what to say:

1. "Did you know Brahn?"

2. "You smell well." (+1 to attitude).

1. "Will you go with me on the feast?" (Yennifer do not like such feasts, but it is necessary to go).

2. "I do not want to go to the feast."

3. "Would escape and stay together." (+1 to attitude).

The king died - Long live the king (ur. 16)


Royal Pier

We go to Corchm. In the room, Yennifer from the chest take two sets of exquisite clothes, put on black and white clothes. We return a little back, we climb on the rock, and go to the fortress of Caer Tolde. (On the way we can buy all islands from the Map merchant so that new tags opened on the game card).

During the Pir, we get acquainted with the challengers on the royal throne of Skeliga. The king's daughter offers to participate in contests:

1. "I will take part in the contest." (We leave from the fortress. We need to overtake Keris, the first to reach the top of the cliff and grab the Hyalmar ax. After that, we return to the PIR).

2. "Another time." (+1 Attitude towards yennifer).

Refusing the drinking and exit from the table along with the yennifer (if you drink, it will slightly reduce the relationship with the yenniphr). At the exit we communicate with the leaders of the clans. We decide what to answer the insult of the girl:

1. "You curled stick, Lugos." (We participate in a hand-to-hand match with Lugosoma. He has a 30th level, but it is easy to defeat it).

2. "Let's calmly." (Avoid conflict).


Abduction masks

You are imperceptible to make your way to the laboratory of the Supreme Druid of the Momovyur, to take the mask of the Umoboros. We go out into the window, we move to the balcony to the druid. In the room with stuffeds fighting animals.

In the next room we see a statue with an outstretched hand. Search room and choose the item to be put in hand. The correct option is a glass of wine.

We enter the discovered secret tunnel, Yennifer takes a mask, then you need to fight with an elemental of the Earth. After winning a new test - poisoning gas. Quickly choose thought:

1. "We hit and die."

2. "Yen, I want to kiss you." (+1 Attitude towards yennifer).

In a place with a wizard, teleported to a safe room.



Room Jennifer

You need to return to the feast, but Yennifer is delayed to sew a dress. We can use this case:

1. "I would like to look at it ..." (I spend the night with Yennifer, but not on the bed, but riding the unicorn).

2. "Let's go back to the feast." (So \u200b\u200bwe will miss the opportunity, and immediately return to matters).


A little later we return to the feast. We communicate with the collapse, negotiate with him so that the druids missed us at the place of the magic explosion. In exchange, we must help children collapse (additional tasks "Decompices of the Gods" and "Vladyka Undwick").

Echo of the past (ur. 13)
Witcher 3 passage


We go to the eastern part of the island. We meet the druid of a lot of music, he already found out about the stealing mask. In a conversation, we understand that it is a mask to look into the past, but from its use there may be cataclysms.

While we spoke, Jennifer went down to the forest and applied a mask. We find it downstairs, fight back from monsters of fog. We use the mask to see the silhouettes of people from the past. We see how cursions and the elf fought off the wild hunting. From this point, the cursions teleported in the vein (and we already know the further story). Find the body of the rider wild hunting.

We are catching up with the alarm and says that quite recently the attack of wild hunt was made in the village of Lofoten. It is necessary to inspect this place. We can immediately teleport to the goal together with Yennifer.

Man disappeared (ur. 15)
Witcher 3. Wild hunting. Passage

Get to the village. Local residents bury the dead, and Yen begins to interrogate them. We learn that one person knows about the attack of wild hunting. He did not fight with enemies, and now his name is not named, but called a coward. This person needs to be sacred in a sacred grove.

Nameless
Witcher 3 passage


In the sacred grove, the damned waswolf lives. The coward came here to kill the werewolf to clear his name from the shame, so you need to penetrate inside and find it.

We climb up, inspect a big tree, we find the blood of a coward. Further go on the trail, go down. We go in a circle to the right, we find the body of killed people. Traces lead to the locked door. Now we go in a circle to the left, on the imperceptible ladders on the wall we climb on the elevation.

Upstairs twist the gateway control mechanism. Press the right lever several times to set a wooden column to the central position, then click on the left lever, it will open the desired gateway.

We go down, we swam in the water canal under the gateway, we fall into the closed part of the grove. Here on the right we enter the house, fight with a clutch.

After the victory, we learn that the curse of eternal hunger on a root, and it is impossible to kill it (we get an additional task "in the wolf skin").

We leave out of the house, we go to the left of the garden, we find a well. We jump down, in the underground cave we find a dead cow, raise its body to the surface. Yennifer uses necromancy to revive this sole witness, listen to his story about the Cirins.

Cyrgy story: calm before storm
Witcher three. Passage


Cyrus and elf teleported to the shores of the island. A coward, the real name of which Skiaall, was near and helped ceres. The elf did not wait for the recovery of the Cyrgy and went to search for transport.

Consciousness in the House of Skiaalal, together with his sister Astrid we go to the bath for recovery. Inside the mirror change clothes and enter the steam room. We answer questions about yourself, and then change the same way and go out.

We go to the stable to Skiaalle to leave, but it is at that moment a wild hunting attacks. For a while we are trying to fight off the knights and hounds. Then we sit on the horse and leaving along with the locals.

Skiaall sent the curses and an elf on a boat into the sea, but the next day this boat was nailed to the shore, and there was only one loyal mind.


Searches for cereals on the Islands Skeliga ended. Yennifer asks to help her solve his business on the islands (the added task "last desire"). After that, you can return to the velenium for the loan, which turned out to be at Baron.

Additional tasks. According to the plot
Passage of the game Witcher 3

Extra. Task: mysterious passenger (ur. 14)

(Quest appears after the completion of all plot quests on Skeliga, but it is necessary to perform it, only if we have not yet completed all the plot quests in the Wanderee, and therefore did not see the ugly um. If all things in the wood are completed, the Quest "Mysterious Passenger" will appear and immediately automatically executed).

Swim on the East Island Hinersfyal to the village of Lavrik, we enter the house near the forge, we communicate with the Yarl Donar. He will tell that the freak found in the boat sold the merchant who sailed to Novigrad. After that, the quest is completed.



Extra. Task: Last desire (ur. 15)

On the eastern island we go to the village of Lavrik. In the local Korchme we meet with Yennipher. She asks to help her find the sunken remains of a gin specialist. We go to the pier and sit in the boat.

We only need to dive into water and look for special items. The air stock is unlimited, thanks to Yennipher's magic. We can use the potion "Cat" or "Citty" to see better under water.

In the first place is not the ship, in the second too. Swim in the perfectly round bay between the islands. Here at the bottom we find the desired ship, we find half the medallion.

Yennipher teleports us to the second half of the ship - to the top of the snow-covered mountain. Go down to the bottom deck, raise the closet, we find a dead specialist under it and the second half of the medallion.

Boss: Ginn

Yennipher folds the medallion, now we need to defeat the Gina appeared. From his lightning you can hide behind the central mast. We use a protective sign and a plurality of fast attacks.

By winning, make a desire that cancel the magic connection between Heralt and Yennipher. After that, we can confess Jenniphar in love.


Extra. Task: Selected gods (ur. 17)

Task we get from the collapse on the central island in the capital.

We come to the island in northwest. We walk around the village, ask about Keris. We can interview a woman, grandfather on the second floor, girl. Outside the village, we see a fisherman who passed on the rock, we kill the utmost men below. From the fisherman learn where to look for Keris.

In the destroyed house on the rock we find Keris, she tries to remove the curse with Udalric, and for this you need to find Brokin's sword in the basement.

Together with Keris, we return to Udalric, learn that the voices of the "gods" are tormented. With his younger brother there was an accident, you need to return the sword to calm the Spirit of my brother. Swim into the sea to the marked point, dive on the bottom, leave the Brokin's sword. But it does not help.

We find out that the removal is actually under the control of the ghost of Him. We decide how to get rid of this monster:

1. "You can do in a witch". We go to the damned house, illuminate the entire room, putting four torches, waiting for the night. Boss: Chem. In battle, use a protective sign. Having lost half of health, he will go down to the basement, quickly catch up and finish it.

2. "You can try to deceive it." We go to the damned house, Keris brings a child. Need to quickly decide:
1. Load the child withdrawing (nothing happens, and there will have to do in witch).
2. Throw it into the oven (the spirit will be out of Udalric in Geralta, but then disappears, having learned a hoax).


Extra. Task: Vladyka Undwick (Ur. 17)

Task we get from the collapse on the central island in the capital. We visit the tavern in the capital, we ask visitors at the right distant table about the campaign of Hyalmar.


Swim into a large island in the southwest. On the island we find a huge ship, the giant walks around him and feeds the local Garpius. When the giant leaves, we climb into the ship, we discover the surviving person. We learn where Hyalmar's squad left.

Traces diverge in two sides.

1. Right - in the mountains. We go in the footsteps, we find the murdered warrior, next to Horn Rorn. We go to the cave, we go through the middle tunnel. We see how ice trolls want to cook the surviving person. Play with them in the riddles. The correct answer to their riddle is "Troll". They will not be able to guess our riddle. We take a person named Folan with me, he will help us as a good archer.

2. On the left - to the lake with the boat. On the way we find many corpses. Near the lake enter the cave. Inside, we jump from the cliff into the water. We climb up the second floor. We go to the cliff with the Garpius tree. We climb even higher. On the tunnels we go to the top of the mountain. Here in the building of the Giant is a storage room with the bodies of people.

(In the same place, you need to find the tools for the master Bronnik. We look at the pointer's column, we enter the cave to the right of it. Kill the ice troll 26 level. Take the tools from the chest).


Together we enter the cave of the Giant. Inside the cage sits one twentieth man of Vigi, he asks for help, but Hyalmar does not advise him to release it.

1. "Let's release it." It is necessary to go beyond the key from the cell, it lies in the long chest on the left. We can carefully (by holding the "Ctrl" key) and only on bare earth, it is impossible to step on the snow. The liberated Vigi will wake a giant, and to fight for us.

2. "Let him sit in the cage." If you do not release it, then Vigi is shouting, and the giant will wake up. As a result, Vigi will be killed when the boss take anchor.

Boss: Ice Giant

The giant moves slowly, and it is very easy to dodge it. But sometimes you need to bounce off it when it hits the foot on the ground. Having lost part of the health, the boss will take an anchor of the ship and starts to hit them, bounce left from the blow to the left, the boss is under hand.

After victory, we decide with Hyalmar, who killed the giant:

1. "Thank you. Come on."

2. "Honor to kill the Giant belongs to you."

We can leave with the detachment, or remain to punish the cave.


Extra. Task: Royal Gambit (Ur. 18)

We arrive at the Pier to the Palace of Skeliga, where they choose the new ruler of the islands. After listening to the conversation of Kratov, we can participate in battles on fists with local mountaineers - Vilkarlov. The reward will be a sword of Hyalmar.

We communicate with the collapse, suddenly hear screams, go back to the hall and see the guests attack the bears. Killing animals. There are only three surviving candidates for the throne: Keris, Halmar, Svanig. We decide what to do next:


1. "I will help you, Keris." (Investigation)

We inspect any dead bear, bowls with honey, in the smell we find a source. We find out that the magical drink turned the berserkers in the bears.

With Keris go to the cellar, we find a barrel with modified drinking. But the cellar at that moment someone is settled. I break the barrels and the door by the Aark sign, go through the cave.

We look at the main door to the cellar, we find traces, a piece of clothing. Calculate that this Arnwald arranged poisoning and set fire. We catch up with it on the horse, knocking up a sword one blow.

At the collection of the leaders of the islands, we are trying to lie a woman from another clan. As a witness, Arnwald gives. (This will make Keris the main contender for the crown).


2. "I'll go with Hyalmar." (Revenge)

Automatically get to the village of Fornhouse, where the mountaineers are living, turning into bears. There is no one from the inhabitants. At the top we find and inspect the only corpse. We read the inscription on the stone under the statue. By smell climb the mountain, we find another corpse. Inside the house we find dried mushrooms of amateur. In the footsteps we go to the next house, in it under the bear hide, we find the hatch in the dungeon.

At the bottom I find the leader of Vilkarlov, fighting with him, in battle it turns into a bear. Deeper in the cave we find Druid Arrits, he knows everything about conspiracy, but nothing wants to tell. Fight with him and called Bear.

We return to the fortress, tell about the entire Council of Yarls. (This will make Hyalmar Main contender for the crown).


3. "I see what you yourself will cope." The quest immediately ends. (Later in the epilogue, we find out that without our intervention, the throne will take Svanigge Bran, he will arrange a warrior between various clans of Skeliga).


Extra. Task: Coronation (ur. 18)

The quest is performed automatically when the quest "Royal Gambit" has completed. We participate in the coronation ceremony of the new ruler Skelliga.

1. If we helped Keris, the ruler will escape it. The girl plans to combine all clans and avoid war with Nilfgard.

2. If we helped Hyalmar, the ruler will escape it. It will conduct permanent raids on Nilfgard's troops.


Additional tasks. Central Island
Witcher 3. All quests

Extra. Task: credit credibility

In the port of Kaer Told, one person asks 150 coins to float back to Novigrad. If we give him money, he will thank and leave.

A little later on the southern road from the port again we encounter this person, his name is Johann Boner. He asks for money again. Explaining his deception, take money.


Extra. Task: how much rope can not

From the "Boksholm village" we go to the southwest to a burning statue. Nearby we find two people, one of them broke the leg. We can help him, give the grass a swallow tail. For this we get 50 experience.


Extra. Task: very valuable horn (ur. 12)

Port of Holstein (in the south of the island). In the western peninsula, with a lighthouse, we clean the camp of the bandits, in their chest we find the right horn. Return the thing to the owner.


Extra. Task: for seven seas (ur. 13)

Between the central and eastern islands there is a small green round island. Get to him from the "village of Redgill" on the boat. On the island we find a dead sailor, read his diary. We learn about the crash of one of the ships carrying the royal family. Near the island there is a car mast, sticking out of the water, jump into the water in this place, at the bottom we find the chest, and in it a ship magazine and letters. We read them.

We can find out the fate of the second ship in another location - south of Novigrad, near the "village of Ursen". In the village we see that some person is looking for a foreigner here. We go along the shore from the village to the north, we find the wreckage of the ship on the shore. We look at the coat of arms of the ship, we go on the trail found. A foreigner will start running away from us, we run after her, it will lead us to the point of the "Motion Grotter". Here, we caught up with a man looking for a woman, and trying to pick her up the royal child. We decide what to say:

1. "I will not allow them to offend." Fight with one warrior. After the victory, the woman offers us a gift "stone medallion" (scene subject). We can take the item or give up a gift.

2. "They are yours." Quest ends. The hunter repels the woman and takes the child to his homeland.


Extra. Task: Natering (Ur. 14)

Rannweig village. We go to the house in the north of the village, learn that the child was imposed on the baby with the help of the horses dried heads. To take a damn, you need to know the name of the envious.

We look at the nation, in the footsteps we go to the forest, we find a lost shawl, in its smell we go back to the village. Interview local residents whose shawl. Only a girl in the house in the south-east of the shore will answer the question. Believe the owner of the hostess - the grass yone. From her we know why she put the curse.

Return to the customer. We can refuse to task or reflect the curse back to the Jona.


Extra. Task: Dream cave (ur. 14)

In the southern shore of the island we find Drakkar Lugos. We pass on board, fighting with a security guard or using the actions. Together with the detachment of Lugos, we enter the cave, take herbs, and we go to defeat the fears of each participant of the campaign.

Uwe Molchun. At the fear of Kratut, a man repeats his insults to the king, coming into battle with the ghost warriors of Krati.

Yorulf Wolverine. We meet ghostly sirens, fight.

Lugos blue. After the outbreak of lightning, the leader is his father Lugos insane, fight him.

Geralt from Rivia. We are the ghost of Eredgor - the leader of the wild hunting. This is the last battle in the cave.


Extra. Task: Armed Attack (Ur. 15)

From the village of Rannweig, we go to a separate house in the south-east. We knock on the house. Three gangsters are attacked from behind us. Killing them, one find a letter to Lugos. We knock on the house again, a resident comes out and says that it was attacked by the warriors of Lugos. We get experience.


Extra. Task: Generic Sword (Ur. 15)

Port from Kaer Tolde. We search for several camps of gangsters, in each we find a letter from one of the bandits, indicating the next camp. In the end, we find the sword Kuliu on the north coast of the island in the whale bay. Take the sword of Olaf, which stands on a high bridge near Kaer Tolde.


Extra. Task: Bride for Barda (Ur. 15)

From the "Camp of Druidov" with a south of the road. A dead end road to the East will lead us to the entrance to the cave. Inside, we find a troubadour suffering from unrequited love. We go further into the cave, we discover the waterbank. She asks to read her poem. There are two answer options, but in any case it will have to fight it. And at the exit we will no longer discover the bard.


Extra. Task: Shock therapy (ur. 24)

On the central elevation, we find the settlement of the druids under a huge tree. We are asked to cure a silent druid, and for this you need to scare it.

We find the desired druid, around it several active items: bells, fire, bee hive. We use the Aark's sign on all three subjects, after which the druid will indignant and speak. It turns out that he gave a vow of silence, and other druids sent us to complicate his task.


Extra. Task: Exercises in the highest alchemy (ur. 24)

In the center of the island, to the north of the "Oak Heidinet" point we find the Druid-Alchemist of Gremivist. So that he shared his knowledge, you need to complete three requests.

We go to the village of Blandar, we find Druid Furoof. We help him cause rain, protect it from the fog during the rite.

We arrive at the glade for the flower Karosalove. We see that all the flowers are torn. Witches are slightly noticeing traces of hoofs, we go on them to the hill. We find the peasant and naked Sukkubsha.

1. "You're right. It must be killed." ----

2. "It is not dangerous." We go with Sukubysh in her cave, take one of her collected flowers.

Get to abandoned distillery in the mountains. Inside kill the cyclope. We find the notes of the Vinorur with the recipe. We go to the alchemical apparatus, we climb on the forest on the second floor, take the sole bag. Below, we shift the malt in a large Chan, ignite the fire. Side press right and then left lever. We take the resulting alcohol.

We return to Alchemist, pass the ingredients. We are waiting for a day. After that, go to a drunk alchemist, the task is completed.


Extra. Task: Abandoned sawmill (ur. 24)

From the center of the island, where the hedinemide is standing and druids live, we go to the southwest. We detect an abandoned sawmill. We look at it with the help of a little, find 4 evidence:

1) Diary of the lumberjack in the eastern house, 2) Diary of the owner of the sawmill in the northeast house, 3) Letter of the Druid in the Western House, 4) bones of the woodcutters in front of the central structure.

In the documents we read the correspondence of lumberjacks and druids with mutual accusations, but in the bones, we find out that the real perpetrator of the attacks is Les. After finding all the evidence immediately appears, they kill him.


Extra. Task: found, and not stolen (ur. 24)

On the northeastern coast, near the point "Foot of the Giant". We go to the north from the point, floating on a small island with a broken ship. Kill gangsters. We look at the chests, according to which it becomes clear that the bandits were intercepted by Drakkar Clan Brockar. Take a sword from the box.

We go to the western island to the village of Svorlak, where you need to find a merchant. In the conversation, find out from the merchant about the ship and the sword, give him a found thing. We get the words of gratitude and 55 crowns.


Extra. Task: Crashing (Ur. 25)

From the "Development of Roads" we go to the Northern Tupik. Before entering the cave, there are two women, they are asked to destroy ghosts inside so that they can enter.

The cave lives a few ghosts of level 23 and high level 25 levels. (In one place we can find a rift in the wall, break it by Aark, there is a recipe for the "Improved Dancing Star" recipe. There is another way out of the cave).

Returning to women, we get 50 experience.


Extra. Task: abducted in youth (ur. 25)

On the south-east coast of the Central Island on the map we see a lonely boat off the coast, we get to it. In this place, help the islander gets off from two gangsters. Talking with a person, learn that he is looking for his sister Kouris.

You can find my sister on the Eastern Island of Hindarsfyalle in the temple of the priest. Having found a sister, we return to the islander, we inform him about it. We get experience.


Extra. Task: Sad Story Brothers Grossbart (Ur. 26)

About the "Village of Blandare" point on the road we meet the hunter for the heads of Django Fretta. You need to visit the grotto on the southeast coast of the island. Inside just kill three gangsters. We divide the award and part with the hunter.


Fist Freak: Skeliga (Ur. 30)

It is necessary to defeat the makeup, Walgard, Einar.

We use the same tactics as in Novigrad: When the enemy in the block, we move away from it, he will run away on us and will reveal to drive a strong blow, at that moment they flaw on it and apply two or three strong impacts. After spending this technique several times, we defeat the next opponent.

In the final battle we will fight with Olaf. This is a huge bear capable of killing us a pair of shocks. In battle it is useless to put the block, you need to shy away. We are moving to the side to hit the bear in the side. If the bear turns into our direction, they are moving further or quickly run away. I hit the side again, and so until the victory.


Gwint: Skelligski game

The collapse of the enjoys with a deck of monsters. Map: Drag - power 10, hero, monsters.

Mormogue with monster deck. We get a map: Lesy - power 10, hero, monsters.

Druid alchemist Gremist. Map: Mysterious Elf - power 0, hero, spy, neutral.

Susta - Trader in Kaer Tolde. Map: Yaevin - strength 6, Arrows Warrior, Beaueley.

Lugos insane. Map: Vampires: Catanan - force 5, twin, monster. Emgyre Var Emrais is a leader card.


Extra. Task: Alien among others

After completing the order of the "Ghost with Eldberg", we return to Arinbiorn's Cort. Two local fighters come to the conflict again, and Jorund comes to help us. We decide what to do:

1. "Calm down."

2. "Together to fight more fun." We participate first in a hand-to-hand brake, and then with the use of swords. We kill two zadira, while the dies of Jorund. For the murder of local we are sent to Kaer Mur.

In the chamber, call the guard, we use Aksii, a person takes us to the court to Lugosu insane. Lugos makes sentence - death through a stroke, or the ability to boot with silver by weight of every killed. We answer that we have no such money, Lugos says that this debt will pay. After the question of strange generosity, he explains what it did for our son's help in the dream cave (the task of the dream cave). We go out to freedom.


Order: Ghost with Eldberg (Ur. 17)

Village Arinbjorn. 260 coins.

In the corver of Arinbjorn, enter the conflict with two local warriors. A fight prevents Yorund, he invites us at the table and gives his task.

We go to the West Peninsula with Lighthouse, knock on the house. Inside, we find the caretaker of Mikkyaly Lighthouse, I take the key with him, go to look for evidence on the lighthouse. On the second floor of the beacon we find a letter to mickey from bandits. At the exit, we look at the lighthouse wall, we see the runes on it. We return to the person, send him to light the beacon, they themselves fought off the ghost.

Boss: Painannik

For a while you just need to evade. When the caretaker hesitates the lighthouse, we can begin to beat the restannik. A couple of times the boss will disappear and leaves ordinary ghosts instead of himself. We use a magic trap.

By winning, we can drive a caretaker or forgive him, for the fact that he specifically sink ships. Return to the customer.


Order: Sea Devils (Ur. 18)

Port from Caer Tolde, Sailor Bjorg. Take 260 coins.

Interview two residents who have seen monsters. We go to inspect two places on the shore, where we saw the utmost. We look at the body, we discover the smell, then sail behind it. In the center between two search zones, the smell breaks, dive in this place, we see traces at the bottom. In the footsteps swim in the underwater cave.

Inside pass to the middle tunnel, we look at the corpses of people and animals. We define that the water woman lives here. On the Alchemy tab, we create a "Potion of the Utoka Pheromones". We are waiting for a monster. Water Babo is the name of Abayia. We kill it, go back to the city for the award.


Order: Forest Heart (Ur. 22)

Task on the bulletin board "Port at Caer Tolde". We come to the village of Flund on the north shore of the Western part of the island. Here the young Sven argues with the elder named Harald.

We look at the traces of a monster in the forest, we find a killed dog, scubons on trees and stones. In the place where the traces end, look at the left bank, there we find a dead man in the roots of the tree. A little further on the swamps there are still traces. We read in Bestiaria information about the spirit of the forest.

We return to the village, we tell everything. We have two options: act on the advice of the elder, or kill Leshgo on request is over.


1. Harold offers to pass the rite of the hunter. We arrive at the clearing with a big oak, fighting with white wolves. After the victory, lay out five wolves of hearts on the rock near the tree, after this spirit of the forest calms down.

We go to the elder, we receive from him a reward. But the young villages of the village attack the old man, trying to get rid of the Spirit in their own way. We can protect Harold, or not to intervene, then it will be killed.


2. Sven wishes to pay for the destruction of the spirit. We look at the whole village, we find out that the Spirit of the Forest is tied to the Girl Hilde (it stands at the extreme Western House). We speak Sven so he drives her from the village, although this is his girl.

We go to the forest, break the three totems of Lesgo, we kill white wolves on the way. Sounds find the Leshego himself. Attacking his sign Igni, does not stand still in order not to get caught in the appearing roots of trees.

After the victory, we returned to the village, we see that I killed all the elders with friends. We can condemn it or just pick up your reward and leave.


Order: missing miners (ur. 27)

Find an order in the "Village of Blandare" on the bulletin board. We go to the house headlights on the hill, he asks to inspect the mine to the north of the village.

We go to the camp of miners. We detect the corpses, in the footsteps we go to the cave. Inside the mountain troll in dwells, varn who killed the miners. Coming into battle. After receiving a few blows, the troll starts talking. He will tell that killed the miners for the fact that they themselves broke his peace.

1. "This is not going to die for you." Fight to death monsters. Take a trophy. We return to the elder, we get 280 kroons and 200 experience.

2. "And okay. They asked themselves. " Troll will give us 50 kroons and 2 silver ores. The headman will not be satisfied, and only 50 kroons and 100 experience will pay.


Order: Dragon (Ur. 28)

Village Firdatal (in the south of the island).

We go to inspect the place of the monster attack, we find a killed cow, there are bloody traces near the stone. In the footsteps we come to the jack of vilochusta on the observation tower.

We return to the customer, please as a sheep for bait. The sheep does not have to drive, as the peasant explains. We use the Axius sign on the sheep, and she will run for us.

Killing a flying monster, we go beyond the award. If we say it was not a dragon, but a vilohvost, we will only get half the amount.


Order: Missing Son (Ur. 29)

Rannweig village. Open customer. 300 coins.

We go to the destroyed fortress, there we find a huge demon.

Boss: Morvudd.

We constantly use a protective sign. Without shield, the striped demon can kill us from the first time. When Morvoodd stops, and the screen will begin to tremble, run up to the enemy and hit. If you do not stop him at this moment, then in our eyes everything will darken for a while.

Having lost their health, the demon will run into his lair. We descend from the fortress, inspect the traces on the bridge, and follow the monster. We find his lair in other stone ruins, teach the enemy. After the victory, we find the body of the missing son, we go beyond the award.


Treasure Hunting: Praise Freary! (ur. 4)

In the center of the island there are big lakes, we go on the northern road from this lake from the Village of Blandare. On the road we find a killed man. We read his notes of the wandering merchant. We go ashore, kill the flock of Bolotniks, dive into the lake, far on the day we will find the desired chest.


Treasure hunting: a thread behind a needle (ur. 12)

From the "Village of Blandare" we go to the lake in the south. To the northeast of the lake we find a lonely building, we enter inside, inspect the skeleton, find a key and a mysterious card. After watching the card, we go to the point that has appeared near the western villas of Ferlund and Boksholm. Under the designated waterfall, we find a treasure chest.


Treasure Hunting: Family State (Ur. 13)

In the south of the island at the point "Ruins of the Corchma" kill Garpius, we enter the house, take a letter from the chest. Swim south, to a broken ship. We find the chest on the flooded part of the deck of the ship.


Treasure Hunting: Coast Pearls (Ur. 13)

On the central island on the West Peninsula with the Lighthouse, we clean the camp of the gangsters, we find and read the letter. We dive into the water near the broken ship, at the entrance to the treasure in the chest.


Treasure Hunting: Legacy (Ur. 14)

On the Central Island River in the "Boksholm village" a variety of destroyed buildings. About one of the buildings we find the dead bear and the dead body of a person, look at it, read the found old yellowed letter. We look at the floor in the destroyed house to the right of the body, we find treasure in the chest.


Additional tasks. North Island
The passage of the Witcher 3.

Extra. Task: Warrior path (ur. 16)

In the east of the island, the road to the canine of Ingvara. Before entering the cliffs, we encounter a person. He tells us the way of testing local warriors. We can pass this path consisting of two roads.

In the northern part of the island there are ancient ruins on the rock. You can only get there on one road with a lot of abuse. Climbing on the top, inspect the totem of the Ingvara's fang, we find the sign of the dexterity test passed.

In the center of the island we find a cave leading under water. Use the potion of the tavern, dive into the water, sail the cave into the long point. In a dead end under the water, we find a chest, in Nm lies the sign of the test passed.

We return to the old man, show both icons. We get a reward.


Extra. Task: Spirit of Freedom (Ur. 13)

Slow on the small island of Didkhall north of Ard Skelliga. On the beach we see a quarrel of two people. You need to quickly save the victim, otherwise the quest will not.

The rescued Ivar explains to us that he was seduced by the sister of the attacker, and moreover, she is a priestess of Frey, who adopted vow of celibacy. According to him, they love each other, and he hopes among the religious rules to find an exception for his love Irma to free it from priests. Ivar asks us to find books on this topic.

Books need to look for yourself, no pointer is not. We are looking for their merchants. 3 books - in Novigrad, 1 - in Lronnitsa, 1 - in Zalipier.

We bring them to Ivar, listen to its conclusion on the read, we receive a reward. (When handing books, a bug is possible to avoid it, rent a book of 1-2 pieces, and not all at once).


Order: Tower from nowhere (ur. 30)

Above the villages of Urialla constantly goes raining. Similar to that - the tower, once appeared from nowhere. Locals are asked to save them from the curse and find people who entered the tower.

In the tower, we find the portal. Inside the head of the golem and several magical prisons. By defeating the Golem, talking with the magician's prisoner in the right chamber, his name is Zigo Bunz. We learn what to do with the tower. We go to the left corridor, we get to the laboratory, we take the key in the box. Under water, we open the door to the library, we find the book "Global Blurring of Gotfrida", refer its MAGA. We protect the magician for some time from emerging monsters.

The magician turns off the tower and teleports it to the previous place, and we move back to the village. We can choose, take a reward from the peasants, or inform you that we have already paid. Also, we decide, tell about the death of the peasants in the tower, or not.


Treasure Hunting: Nilfergard Treasures (Ur. 13)

On the southern coast of the island in a broken ship we find the body, I find a note "inventory cargo". We dive into the water, in the second half of the sunken ship we find this treasure chest.


Treasure Hunting: Treasure Treasure (Ur. 48)

From the central island of Ard Skellig float to the north, to the largest island from the secondary, (the task of the "spirit of freedom" is performed here. You need to kill deadly level of level 48 levels. In its nest, we will find the map of the treasure.


Additional tasks. East Island
The Witcher 3. Passage

Extra. Task: In Wolf Shkura (Ur. 15)

It is necessary to get rid of the immortal waswolf in the sacred grove.

In the grove, swim the channel, in the northeastern part we enter the cave. The werewolf Morkvag interrogates the skeleton, trying to figure out where the key is. We come in, we kill the washing time again. On the right on Earth we find crevice on the lower tier of the cave, but it does not turn out there.

We return to the grove to the mechanism, switch the column to the central position, open the central gateway. We jump into the canal, behind the gateway under the waterfall dive into the water, swim in the flooded part of the cave. Inside, we find the body of another robber, take its key.

In the grove rose to the upper platform, we enter the house. We open the left room with the key, in the chest we find the Diary of Morkvag. It turns out that in the gang of the robber there was another man Todar, he is still alive and pretended by the usual sailor.

We go to Todar, he is on the north coast at the village of Larvik. Not a conflict with the former robber in a conversation, and he says that in fact it he lowered the spell on Morkvag using a special claw.

Take a claw, we return to the Morkvag cave, once again we kill him, put a claw on it. The waswolf will turn back to man. We can decide what to do with a gangster:

1. Let go and take a reward.

2. Kill. In this case, take a reward from the priest in the temple in the East.


(The task can be done much easier:

After the first victory over the restraint we can promise him to remove the curse. After that, it appears the ability to feed it with various products. We kill the iswolf, we select the meat of the wolf tree. For the second time we defeat the werewolf, feed it with my own meat. Damn it, but the wolkolak will die. We go and take the reward from the priest).


Extra. Task: for honor and glory (ur. 15)

Southwest of the village of Larvik. We communicate with two vikings, together with them we clean the cave from Guli and one Aigul. We get 60 coins.


Extra. Task: Mandrel racing

In the village of Larvik at the old woman Svawa Take the horseshoe, then we can participate in the races on all islands.

Racing Mandrels: Ferlund

Racing Mandrels: Firmadal

Racing Mandrels: Caer Told

Racing Mandrels: In the glory of the goddess!


Order: Besting (ur. 16)

In the village of Larvik, a man's torch. We ask 580 coins.

Monsters on the road arranged an ambush and combined local people. We go to find out what happened. We look at the wagon, human body, traces. We go to the forest opposite the wagon, find the cave. Inside kill covesries.

Boss: Hagubman - Leader of Neckors

Monsters leader hides in the ground. When he pops up at us, quickly dodge from a powerful blow, after that he beat him himself. After a pair of blows, the boss will quickly hide, and ordinary makes will come out. So repeats several times before you can kill Hagubman.


Additional tasks. South Island
The Witcher 3: Wild Hunt. Passage

Extra. Task: flesh for sale (ur. 12)

On the northern coast of the Island Faroe, we find the settlement of Pirates. Pirates take us for Nilfghardz and offer to buy slaves sitting in cells.

Coming into battle with pirates. After the victory we search the body, one of the pirates find the key from the cell and the key from the chest. Open the cage and make girls to the will. We suggest that in the house opposite the pirate in the chest of valuables. We search this house, find the sword of the Karabell Relic.


Extra. Task: price of honor (ur. 14)

In the village of Harviken, the blacksmith Timmon asks to find his relatives on the shore. We go on the island to the northeast coast, we find the body of the girl. We use the magic lamp, listen to the conversation of two spirits. According to the found trails we go to the forest to the high tree. We find two dead bodies, we take a note from them, we find other evidence on the tree and on the stone nearby. We return to the blacksmith, give him a letter.



Extra. Task: Iron Verva (Ur. 19)

To the northeast of the village of Harviken, we climb the high mountain, we find the fighter arena on top. Here the champion is the girl Uuttu An Dimun. To fight her, you first need to prove the presence of fighting qualities.

UTTA offers to defeat an ordinary fighter. We return to Harviken, in the local arena we find a fight Gundara. Fight with him on swords. For victory, it is enough to push the car of the arena.

(A second test version is possible when UTTA offers to bring her the Sword of Hoskold old from the sunken ship to the west of Farer. Swim in the designated place, fight back from Echidn, dive and get the sword from the chest).

We go to eat again, fight her. (In battle it is impossible to use witch signs, electrics, bombs, otherwise the task will be failed).

After the victory over Utel, we can agree to its invitation. We meditate until night, come to the house. Agreeing again, we can spend the night with it.


Treasure Hunting: The Treasure of Iron Bock (Ur. 13)

From the Grand Southern Island I floate to the north, we get to the island in the form of a paw, about which there are three tiny island. On one of the islands we will find an inverted boat and skeleton, read notes about treasures. We dive in the marked place, get things from the chest.


Treasure Hunting: Secrets of Depths (Ur. 31)

On the southern coast of the island, we find the dead body of the sailor, reading his note. Nearby is the underwater grotto. Swim in the cave. We dive under the water, and they are already in the secret. Here we kill poisonous communes and take the treasure.


Additional tasks. Western Island Undwick
The Witcher 3. Passage

Additional tasks. Northwest Island
Witcher 3 wild hunting. Passage

Order: Missing Groom (Ur. 19)

In the village of Svorala, we speak with a person, he is looking for the missing groom his sister. We go to the sister Britte on a high cliff opposite the village. The girl says that the guy took the flying monster.

We go to the south-west of the island, we enter the cave, we rose to the top of the rock. Find a dead groom. We are attacking Echidna - stronger Garpia.

Boss: Melelin

Unlike Garpia, Echidna cannot be knocked down with one shock of the crossness, it always remains in the air. It is necessary to donate from her climb, and constantly shoot from the crossbow, it will not happen to the melee.

After the victory, we return to the village, tell everything to the customer. We decide, tell or not Britte about the fate of her groom. If we tell, we can get additional coins.


Extra. Task: Master Arena (Ur. 14)

In the village in the eastern part of the island go to the Fight Arena, we meet the spirit of the loser. Fight with him, in battle he loses.

We go to the guards in the tower in front of the arena, they ask us to get rid of the Spirit of the Arena. (To give the Spirit again, leave the village, we return to it by quick movement on the map). We return to the arena, they fight the Spirit again, but this time it is worth it - we do not hit it. The Spirit will win us and disappear.

Take the reward to the guards. A little later, you need to come back here to get percentages from the income of the arena.


Fists Freak: Champion of Champions (Ur. 11)

By winning all the battles in Venign, in Novigrad, and in Skeliga, we accept an invitation to participate in the final battle with the chief champion.

We go on Skeliga to the North-West Island. In the eastern village we can participate in battle with the champion. Our opponent is a stone troll. If we hit on the side or behind, then we break fists about stone skin and lose health. The vulnerable place is only in front. If you hit the troll, and it will put the block, then we will also lose health from this. For victory, you need to shy away from rare attacks and in time to apply one or two impacts in the discontinued troll.

By winning, we get the title of an absolute champion of fist fights.


Treasure hunting: not only eagles (ur. 10)

From the "sore villages" flood to the south, where it was necessary to throw a sword of Udalric on the plot quest "Selected Gods". On a small island, we find the body of a person, inspect it, read the letter. We dive into the water, we find a curved beam on the slope, the desired chest is below it, almost at the bottom.


Wet structures antiquity
The Witcher 3. Passage Website

Wedmanic antiquity: Gryphon III School Equipment (Ur. 26)

On the central island from the Southern "Lighthouse Elveurum" we go to the north to the development of the road. Nearby there is an entrance to the cave. At the end of the way we find the drawing of the "excellent steel sword of the Griffin school".

On the North Island we go to the north-west. At the end of the road stands the stone, behind him in the chest is a drawing "Excellent Silver Sword of Griffin School".

On the central island on the northeast coast from the point "West Giant" we go to the north, we destroy the gangster camp, then another camp. In the boat on the left behind the rock we find 4 drawings.


Wedmanic antiquity: Bear School Equipment (Ur. 20)

On the West Island from the "Village Svorlak" we go to the southwest, we enter the cave on the coast. Inside the left tunnel we climb on the second floor, in the chest we find a letter (the location of the witch antiquities), and the drawing of the Bear School Cross.

On the North Island from the "Road on the Fang Ingvara" we go to the West, we climb into the fortress, go down to the dungeon, go up to the central room, here we find a letter with the location of antiquities, and 4 drawings.


Witch antiquities: Improving the Bear School I (Ur. 30)

In the main city of Kaer Tolded climb the castle, the royal blacksmith we buy a map with the location of witch antiquities. He has maps of all the improvements of the Bear School.

From the Central Island, with the "Lighthouse Eldberg" we float to the West, on the small pirate island "Kaer Almhuld". Climbing the fortress, on the right fortress wall lies the drawing of "Improved Steel Sword of the Bear School".

(To collect the treasures in Caer Almukhuld, passing through the gate of the fortress, we turn right into the nearest destroyed tower, we go down to the basement. The leader of the bandits remove the key, open the chambers, we collect treasures from the chests).

On the central island from the "Village of Fornhouse" we go south. Just below the place of power we find the entrance to the cave. Three troll live inside: Jessie, Joe, Dodger. I fight, take the drawing of "Improved pants" from the chest.

On the central island from the "village of Firdal" we go east to the point "Grotto". Inside, we find a chest, take the drawing "Improved armor".


Witch antiquities: Equipment of the School of Medvea II (Ur. 12)

On the central island from the "Rogni village" we go to the northeast to the tower at the road, near the beginning of the mountain river we find the drawing of "Improved Gloves of the Bear School".

On the central island on the eastern shore from the "Stop of Giant" we go to the castle in the south-west. Inside, we find a flock of Algouli and the drawing "Superior Silver Sword of the Bear School".

On the southwestern island from the "Marlin Embankment" float to the north, on a small curved island. Swim in the grotto, in the chest take the drawing of "Improved Bear School Pants".


Wedmanic antiquity: improving the school school VI

On the South Island from the "Village Trottheim" we go south. On the coast, we find the seedlings of the monsters, we enter the cave. In the left tunnel, the walls of the chest take 4 drawings "workshop gloves, pants, boots, a cat school armor." Here in the cave you can turn the levers of 4 statues. Their correct position is referred to as yellow with a witch flair. We enter the opened doors, we break through the wall, take the treasure.


Witch antiquities: Improving the School of Wolf III (Ur. 29)

We buy a map of the merchant in the southern part of the Central Island.

From the "village of Firdal" we go to the arena in the west. At the entrance, we look at the ceiling of the arches, find a symbol of the wolf. On the left of the tent we jump onto the fortress wall, in the chest found a drawing "great armor of the wolf school".

From the "village of Sunda" we go to the southwest to round stone buildings. We go down to the basement, in the chest we find the drawing "Excellent Silver Sword of the Wolf School."

On the eastern island from the "Lofoten village" we go to the southwest, we enter the ruins on the hill, jump into the dungeon. Inside the sign of the ignition, they set fire to poisonous gas, quickly search the chests, we find the drawing "excellent steel sword of the Wolf School."


Wet structures of antiquity: improvement school VI (ur. 34)

In the main city of Kaer Tolded climb the castle, the royal blacksmith we buy a map with the location of witch antiquities.

On the South Island, under the arena, where you need to fight with the Iron Verine, we find the seeds of monsters, inside in the chest there is a drawing of "Workshop Silver Sword".

On the North-West Island in the "Old Watchtower" before entering the wolf symbol. To the right of this symbol there is a destroyed wall, we climb it, on top in a small chest there is a drawing of "workshops".

On the southwestern island in the settlement "Ruins Dorva" we go to the southern ruins. For one of the side walls we find the drawing of "workshops".

On the central island in the "Village Boxholm" we go to the north in the ruins of the castle. Upstairs we kill a unique demon, from the chest take the drawing of "Workshop Mittens".


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"We will need to be necessary to go directly related to the Quest" Whispering Hill ". In this quest, it is worth paying attention to the fact that the choice we made will accurately have very significant consequences. The situation is complicated by the fact that in this case you can not even imagine in advance what one or another choice will lead to. Many here will be wondering how to do? " And it will definitely affect the completion of the quests of the "Miscellenses of the Forest" with the history of witches with Krivukhovy Tops and "Family Business" with the history of bloody baron and his wife. Next, the consequences of choosing in the Witcher 3 will be described in detail when this quest passes.

In the process of passing the quest "whispering hill" in a cave under a whispering hill we will meet a certain spirit there. He will ask us to free it, then he promises to save children living in the swamp from the witches. Here, we appear to be the most complicated choice, which later will depend on the lives of many people. We have to or kill the Spirit, or free it. Our choice will affect the further fate of the following characters:

  1. Children from the shelter on cruise tops;
  2. Residents of the village of Shtheigers;
  3. Blood Baron Anna's wives, which we are looking for the quest "Family";
  4. Blood Baron, familiar to us on the already mentioned quest "Family business".

If we decide to kill the Spirit, we will get the following picture:

  1. Children will comprehend sad fate, they will be witch with curvoic winds;
  2. Many village inhabitants in the swamp hang hurricane hunters, visited here with the child of Blood Baron in search of the wife of Blood Baron Anna;
  3. The witches will be satisfied with the wife of Blood Baron Anna for fatting and looked after children for them, she will remain alive, but will be crazy;
  4. Bloody Baron will go with his wife to Snagrah, and in his absence, a simple peasant in the district of the Baron Castle will be subjected to robbery and violence from the felicity of the people of Baron.

If we decide to help the spirit and release it, the consequences of the choice will be the following:

  1. Children who live with a grandmother in the shelter on the swamps will be saved, in confirmation of this, they will later be found in Novigrad in the shelter of Marabelli (guided by this institution within the quest "List of Bludnits");
  2. The Spirit will still kill the villagers from the village of Shthaymen and ghosts will settle in the village;
  3. The witches will be angry at the wife of Blood Baron Anna for not looking at the children and gave the spirit to pick them up and free from the witches, and put a spell on her. It will be expelled, but she will still die, and he again finally see with a bloody baron and her daughter;
  4. The bloody baron hangs, not moved by the burning grief.

For full clarification, it is worth noting that the kids from the shelter will be saved at the same time, and the long-suffering bloody baron with his wife will not work. You can try to pass first the quest "Whispering Hill" with an option for the liberation of the Spirit before visiting a shelter with the kids within the quest "Miscellaneous Forest", but in this case everything will not be saved. Then the liberated spirit will not promise to save the children, since we did not yet appear in the shelter on the swamp and do not know about the situation of children. With this coincidence, the Baron and his wife will stay alive, since the children will get wizards, and these very witches will not keep evil on Anna. Also, at the same time, the spirit will kill all the inhabitants of the villages, because they tried to get rid of him.

And most importantly - they are very kind and open-hearted with their work.

monday, December 30, 2019

Being waiting until our city is finally fell to the end, we decided to visit the capital of our Motherland in Moscow.
So it's a pity that it was not possible to dress the city to the opening of the project, and I wanted a really whole month to anticipate the New Year's mood, especially in such a gray frustrated weather, when nothing pleases. Well, okay, for the New Year's mood to Moscow.

Moscow is also still in the process of preparing for the new year, but the main platforms are already decorated, and they work for all. The scope of the new year celebration in Moscow, of course, masterpiece. We decided to spend some parallel, and friends, really Ryazan in something already reminds the capital of our Motherland.

For example, forest park decorate exactly the same trees as on the boulevards of Moscow. And the balls near the Kremlin remind the Nikolskaya street near the Gum. By the way, this street attracts the unfortunate instagramps))).

New Year's installations in the form of balls, these are also with us! Forward for festive photo sessions!
And our Christmas trees are no less beautiful than Moscow beauties, despite the absence of an excessive pathos. Even the exhibition of the original Christmas trees from the leading firms of the city, as in GUM, and we have!


What is even more interesting in Moscow, because in GUM, we did not see the Christmas tree from radio components! Want for a beautiful rink, please, he also has from us, and practically does not inferior on the beauty of the rope on the Red Square, it is a pity that the entrance to it is paid! Do not forget to take skates! But do not take a horse)))



We also have Christmas fairs. Their big plus in front of Moscow that you can pamper yourself with beautiful New Year souvenirs from Ryazan. After all, at the price they are much more affordable at the capital! Like cafes and restaurants, where you can pamper yourself with goodies at reasonable prices. Of course, the capital shines, overflows, before this spectacle it is hard to resist and remain indifferent. But, while we were not, in the city finally included the illumination of the streets, he transformed, and became also very beautiful! We invite you to Ryazan!

friday, December 13, 2019

New Year is the most long-awaited holiday for all people, of any age.
This year, Ryazanians were especially waiting for the new year, because Ryazan was declared the New Year's capital 2020.


The opening of the New Year capital took place on December 8, a large procession of many sheds of frosts. Beautiful, a bright spectacle was overshadowed by a long waiting start in the cold, and the Christmas tree, which the chief Santa Claus of the country could not be lit, because it simply did not have time to dress.

But Ryazans are the people with an excellent sense of humor. At first, they were outraged, like that, the Christmas tree did not get buried, and then the Internet flooded jokes on this topic.


What even caused the rude interest of tourists to our city - in the hotels of the city there are almost no free places, restaurants are also almost all booked. As they say, there would be no happiness, but misfortune helped.

Within the framework of the New Year Capital of 2020, a lot of activities for children and adults are planned. The most detailed information about them in the appendix.


There are also discounts in various stores, a cafe of the city. But they are minor 1-5 percent, somewhere 10.

Though not everyone had time to dress and decorate to the discovery, gradually the city is filled with lights, the degree of festive mood is increased in the air. An excellent place for family walks serves as a forest park.



Especially noteworthy this place for children, because it is here that the residence of the main wizard of Santa Claus is located. Here you can write a letter to the grandfather, and make a gift, ride on the hills, admire the lights. When all this is chosen to the end, it will be very cool!

tuesday, November 19, 2019


Tourist sites are trying to make sentences about the meeting of the new year "For Bugr".
But why go where to go far, and pay huge amounts, because you can wonder and spend this wonderful holiday in the New Year's capital 2019-2020 in Ryazan!

You can stay outside the city, in Solotche, just twenty minutes away, and enjoy the fresh air filled with the aromas of century-old pines. Here is the bathhouse, and delicious dishes.

And when you want a spectacle - go to the city! Take a walk through the ancient Russian city, study his sights, immerse yourself in his story, enjoy the holiday design of the city.

From December 7, a whole month for residents and guests of the city will be held New Year's celebrations. For us, various shows, parades, fairs, festivals will be arranged. Boring will not be for sure!

friday, September 6, 2019

A man living among Smog, noise and bustle of the big city often seeks to calm and solitude in clean air. For these purposes, the Meshchersky forests are greatly suitable. Here - untouched by man nature, abundance of forests, beautiful picturesque lakes.


In the forests of a lot of game, rivers and lakes are full of fish, many mushrooms and forest berries. Is it not a paradise for fishermen, hunters and just nature lovers? It is in such a paradise that the recreation center is a recreation center. Here you can come both together for a romantic stay and with children. You can rent a house, and arrive by the company to mark some kind of celebration. Even a banquet can be organized here! And what are the picturesque scenery for the organization of the on-site registration of marriage! Well, just a wonderful place.

The recreation center is located in Savior Klepika, just an hour from Ryazan. And for a more secluded recreation, a recreation center was built by the VIP recreation - a complex of cottages on the company, on the shore of the lakes, with a well-maintained territory. Here you can feel like a real aristocrat in your own estate on a wide space.


If you do not want to lose the year in your life, then go to work! Only in the process of work you can understand what you are drawn to, why not, you can change several professions, and only then you will understand what your vocation!

We continue to disassemble the most interesting quests The Witcher 3.. And today's analysis is devoted to an exciting task. Witcher 3. - "Forest heart." You can get this quest in two ways: through the bulletin board located in Kaer Tolde, or upon arrival in the village of Ferlund, you can find it on the map.

As soon as you find yourself in Fludnda, you have to witness an unpleasant dispute that has arisen between two rustic residents - Sven and Harald. To hear all the important details, come closer to them. And you will notice a hunter's corpse near the arguing people, penetrated with winding roots of a tree. Pointing on the deceased, Harald expresses Sven that this is the Kara Frightened Spirit of the Forest due to violation by residents of the village of hunting traditions. But Sven does not think so. He is convinced that this is not the spirit of the forest, but the usual monster, so cruelly dealt with the unfortunate hunters. You will be interested in this mysterious business, and you want to offer our services, on the pacification of the Forest Crank. But naturally, not free. In the proposed assistance, residents will respond differently. Harald, considers you a murderer and wants you to quickly reminge from their village. And in contrary, it will be extremely interested to hire you.

Before going to search for the Spirit of the Forest, thoroughly examine the remains of the hunter, accused roots. You will notice that the insides of the victims turned the crows, which speaks of a very unusual method of murder. At the same time, the wise Harald will say that such a cruel death angry the forest spirit punishes cowardly people as a sign of contempt, and for the braveman, the so-called, noble resistance is provided. After that, Harald and Sven will continue his dispute, and you will not be able to get useful information about the spirit of the forest from these heroes. Therefore, on, you myself have to unravel this mysterious business and understand what happened to what all these atrocities preceded.

The first thing you have to do is starting the task Witcher 3. "Forest heart" is to carefully explore the forest itself. Use your witch witch for this. It will help to find a very important detail - the remains of the dog. After watching them, you will notice not only unusual thin and very deep cuts, but also traces of the forest monster.


Move further in the footsteps, and they will lead you to one important evidence - the remains with fragmented bones on the stone. Winned, it will appeal to the idea that the one who committed this atrocity should have a fantastic force.

At the site of the next location, be ready to meet with white wolves. They will attack without thinking, so keep your sword at the ready. As soon as they will deal with them. Exercise. You should have a stone on which there will be traces from huge and sharp claws.

After studying all the evidence, Heralt will come to the conclusion that the forest monster, which keeps in the fear of the inhabitants of the village of Fluund, is an ancient and very powerful lid. To understand what kind of monster is and what power it has, look into the festy. And only then go to search for forests.


Forest spirit: kill or not?

We approached the most important thing, namely the choice that you have to take in solving the fate of the Forest Spirit: to kill him or spend the ritual to back up Leshego. Keep in mind that your choice whatever he is entitled to the residents of the village consequences. And, to great regret, no victims can not do. The decision, how to do to take you, but before that will correctly be able to talk with Harald and Sven.

Forest spirit consequences: Conversation with Harald

In a conversation with the Character of Harald, you will tell him that the monster that keeps in the fear of the villagers is an ancient lyme and you, as an experienced witcher, you can deal with him. But Harald will not support the idea of \u200b\u200bGeral, to kill the forest spirit, because, in his opinion, it was his patronage who once made the inhabitants of Ferlund strong warriors. And the Spirit filled the forest with animals, on which the villagers have honed their skills in the hunt. Harald will offer you instead of murder, hold a magical ritual and draw the Spirit of the Forest to change his anger to mercy and again patronized the inhabitants of the village. You can immediately accept the choice in favor of the idea of \u200b\u200bHarald, and you can also talk with Sven and only then make the final choice.


If you listen to Harald and you will decide to spend the ritual to throw the spirit of the forest, then follow the altar. On the way you will meet wolves. They must be killed, and the hearts of the fallen animals pick up for the ritual. How can you near the sacred place, put on the altar of the hearts of wolves and climb them. Crows will fly to this ritual fire. And also during the ritual you will notice the Leskemost.

As soon as everything is completed, go back to the old man Harald, to receive award. He will see the flock of Raven - as evidence that the forest spirit calmed down. During a conversation with Harald, to join you and Sven together with your handicrafts. While you performed the task, the latter have already managed to kill all the elders of the village except Harald. And now it has come and his turn. You will have a choice: to protect the old man and deal with Sven and with his whip (then Harald will remain alive), or stay aside and provide the inhabitants of Ferlund themselves to solve their questions. The latter, of course, will entail the death of an unfortunate old man.

Spirit Forest Consequences: Conversation with Sven

Before talking with Sven, you will witness his conversations with a girl named Hilda. From this conversation it becomes clear that the latter clearly sympathizes the young selenium. In a conversation with the second character, you must also tell him about what he conducted an investigation and found out that the forest spirit, which rages in their faults is an ancient Les. And you can deal with him for the award.

In the development of this scenario of the quest "Forest Heart" in the witch 3, it turns out that the forest spirit noted one of the villagers, his sign and so far marked with the mind remains in Ferlund - it is impossible to kill him. Before going to Leshego's search, you must first find this person and solve it with fate: kill or expel from the village. To search, use your witch flair. The marked monster will be, just Hilda, the girl with whom flies to Sven. As soon as you recognize it, you will have to decide: go to her or die. As soon as the choice is made, Hilda will either kill the fir-handed winds, or they will be expelled from the village forever.


Solving the fate of Hilda, go to a meeting with the forest monster. But keep in mind before you reach Leshgo, you first have to destroy all its totem signs, as well as deal with wolves and curly roots that protect the totems of the forest of the forest. To destroy the totem signs, use your sword or magic sign of Igni.

Once all the totems are destroyed, you will hear a fierce cry. This sound publishes an angry forest monster. Go to the sound and soon you will meet with my leached face. But I mean, the monster will not be alone, a flock of wolves will be on the defense.

How to kill the spirit of the forest in the Witcher 3?

In the battle with the leishers, use the magic sign of Igni, as well as oil fighting with relics. The battle will not be simple. And not only because the forest monster is very strong, then and because hazardous wolves help him, which run away on his call. Before dealing with the monster, to start it is better to kill all wolves. As soon as the last wolf is destroyed, immediately rush to the attack on Leshgo. The opponent is very strong and capable not only to disappear, but also to strike the roots by far away. Therefore, as soon as you notice that the Forest Spirit lowers its mighty ugly hands to the ground, to direct you deadly roots, use the rolls to evade.

Crawing with a forest monster, do not forget to collect the remaining after him lie and go to the meeting with Sven for his reward.


According to the parish in the village, you will find out that during your absence, Sven with his gang already dealt with the poor Harald and other rustic elders. Somehow to shift cruel bold for the murder of people, you can't, but to the monetary award a bonus will also get the killer boots.

Our collapse of the quest Witcher 3."The heart of the forest" approached the end, and finally, I would like to say that how best to do: kill the spirit of the forest or not, - to solve only you. But it is worth considering that by choosing the option proposed by Harald - you will become a peacemaker who retain the world and the traditions of the village. And, if you go along the path of cruelty imposed by Sven, then you will stand on the side of the gangster, who wished the authorities and caused the death of innocent people. So what path will you choose?

You can get the task in two ways:

  • Find a contract on the bulletin board in the port of Kaer Tolde;
  • Become a witness to the dispute of local residents in the village of Ferlund.

The inhabitants of the village, which is famous for all Skeliga unsurpassed hunters, faced a big misfortune: monster living in local forests regularly destroys young men. The dispute flares up on the background of a corpse that entangled in the root of the tree. The sides of the conflict - Harold, a local elder and a young boyfriend, having fun in his place. The latter is confident that they should act radically and destroy the mound, delivering so much trouble. The old man claims that these troubles are the fee for the fact that the local rolled from the old path and do not honor traditions.

Having been following the investigation, Heralt, with the help of a witch alone, will search and find a few very interesting evidence - a mutilated corpse of a dog, the body of the previous loser, carelessly sluting into the forest, as well as a stone, about which monster sharpened claws. Comparing the evidence, the Witcher will come to the conclusion that the suspect - Les, but not quite ordinary. The monster lived in the light so long that he became unusually powerful.

When studying in Bestiary, a note about the ancient Lesheme will reveal another interesting fact: the monster chose an assistant from among the local residents, noting his special blessing. While this person is alive, the debate can also die, and in the case of unexpected death will be able to revive.

If you tell about it to Sven, it will offer to start to find a person who is a label of Leshgo, and then act in circumstances. Harold Spends light on the situation. The forests in the vicinity of Fludund are an inexhaustible source of game, the locals are healthy, and women are so fruitful thanks to the neighborhood with such a powerful creature as an ancient lying. The fact that he called - wines of the villagers themselves who rejected the old order. The monster can be desired, but it will be necessary to spend a special rite, provinging not a great hunter in Ferlund.

What will happen if you spend the ritual

Find on the map Altar is easy - there is a car mainly, and it is located at no further as a couple of minutes walk from the village. The test is that heralt is to fight five white wolves - the most dangerous predators in the local forests.

In fact, it behaves a flock as ordinary wolves or wild dogs in the game. The difference is that damage white wolves are applied more, and everyone has more health stock. Battle tactics are the same as with any group of predators - try not to give them to go with flanks and from the rear, keeping all individuals in sight, and kill one quick accurate blows. From the bodies of dead wolves should collect hearts that will be required for the ritual. The fact that everything went successfully will confirm the flock of Raven, which takes place to be shaken on the Witcher. You can take the quest Harold.

What will happen if you kill Leshgo

If you decide to kill the Spirit of the Forest, you will need to find a person. Marked with its seal. As it turns out, it is Hilda, to which Sven is breathing unevenly. You can find a girl in the company of other women not far from the forge. You can proceed in different ways: send it to the exile or allow the twigs to break down to it. Regardless of the decision taken more in the game, we will not meet this character.

Rebuilding from the revival of Leshego, you can begin for the main part of the task. First you need to destroy several totems feeding the lash by force. Guard their wild animals and roots of plants, but it will be easy to cope with them. The easiest way to destroy the totems using the Igni sign.

After the destroyer of the last totem, the selection itself will appear accompanied by wolves. When killing animals from the forest will be released new. It is most effective to attack Leshego when he remains alone, and new wolves have not had time to come. The most dangerous attack is a blow by roots after dissolving in the air. You can avoid significant damage using the Kwen sign or performing rolling.

Despite long preparation, the monster itself is difficult to call too strong. At the corresponding level of your character, if the icon and the name of Leshego are highlighted in green, can cope with it without much difficulty. In addition to the agreed amount, the reward is also issued to Harrold the boots of the robber - a magical thing with resists to the damage to cold weapons, but not gives any network bonuses.

Decoction from ancient lash

After the murder from the Leshego's body, you can collect a hunting trophy: the heart of Leshoes and Mutagen from the ancient Leshogh - the relic of the alchemical ingredient, which is no longer in the game anywhere. With the knowledge of the recipe, the Witcher will be able to prepare a decoction from the ancient Leshego. This requires one share of such components:

  • Mutage himself;
  • Krasnolyudsky alcohol;
  • Petal hynation;
  • Hip;
  • Mandragora root.

The effect of the application of the decoction - the signs used in battle increases the character's energy. Especially such a BAF is effective in builds, which are no longer using the witch signs than cold weapons.

Will it give Sven kill Harold

Regardless of the way of passing the quest, in the end, it is granted to deal with Harold with its helpers. Since the award by the time the Witcher will already receive, then the result of the conflict will not affect it, but it will directly affect all residents of the village of Ferlund. After the murder of Harold Sven will take his place and becomes an old-fashioned village. From an ethical point of view, this is not quite good: for the village, it is better for her to manage the incidental old man who guessed the life, who honors the customs of the ancestors than the young man with a hot head, who preferred to act ash-apart and often behave as a small criminal.

You can step up for Harold, but then you will have to kill the most bonded and his buddies. There will be no valuable drill with their bodies. In some players, an interesting bug is happening: there are no bags with a mud at the body of the body, and it is possible to detect the village after a few minutes. In a dialogue with the Witcher, he will not join and will behave as a regular background NPC, issuing random replicas.