Passing Skyrim for Brotherhood Brothers (Civil War). The Elder Scrolls V: Skyrim

  • 03.02.2021

The beginning of this task mirrorly repeats the introductory quest of the Imperial Legion, only now you will need to talk to the rebels.

The first chance to replenish the rows of the brothers storms you will get immediately after Helgen, when the caves leave the cave along with the Ralof. Otherwise, you will need to just find any rebel, the conversation with which and activates the task.

Having received the assignment of the same name, go to the city of Windhelm, where the residence of the Ulfrick of the Petrel is located. Talk to him, and then go to the next room to get acquainted with the faithful companion of the ruler - Gamar. After conversation, you will get the first task during which you need to show yourself and rendresses the service.

Filling into the rows of brothers storm

Your goal is located on the island with Ice Ghosts. Going to the right side of the city and quite close. The name of this part of the sushi is not reasonable - it is located one of the stones under the sign of the snake.

Not counting this creature, no one else will try to prevent you from performing the quest. If you have difficulties directly with ghost, then be reserved by the corresponding tincture that increase the resistance to frost.

After the murder of the monster you can only visit the Gamar. Say the oath of loyalty to become an official member of the rebels.

S dovest crown

When you deal with the ghost and return to the palace, then you will install the arguing Ulfric and Galmar, who cannot solve the question about some kind of crown.

The leader of the storm brothers doubts that the ancient artifact of Nordes still exists, but the Galmar is completely different. According to him, the toothed crown still lies somewhere in the ruins of Korvanyund, so the rebels are obliged to get it to consolidate Ulfrics.

Finally, the petrel gives good in search of artifact - go to the specified point to start the task. In place, you will find that legionnaires have come out about your intentions and got to the ruins before, so getting up to fight.

Inside the soldiers will not have much resistance to you, as you will be accompanied by Galmar. This NPC is invulnerable, so just move behind it.

After the first and second hall, where you have to attack opponents to the forehead, Galmar honors the ambush and will ask you to explore the upper level.

Go to the right and in a circle of the upper tier will achieve until the next room. There you will see enemies that can be quickly eliminated by knocking down a container with fire over the lugus of the oil.

One way or another, but after the start of the battle, the rest of the colors will come to the rescue, so the battle will become equal. Ultimately, bypassing the corpses of the draped and legionnaires, you will reach the hall of the stories with a locked door, to open which can be ke inclined (it lies right at the corpse of the obstacle).

Install parts of the door in the specified order: Wolf-insect-dragon, and then the path will open.

After that you are referred to the next puzzle, only now it will be a hidden lever that opens the necessary door.

To find it, pick up the top level and, by a small bridge - it is behind him that the lever is. When the door is open, the trecras will suddenly pounce on your comrades.

As a result, you will reach the final hall where the regalia is located. The toothed crown is of particularly strong dragon, which immediately awakens as soon as you approach it. Understand them, a well-ahead of the body, explore the Dovakin's wall and go to Ulfrick.

Keep in mind that at this stage you can still change your mind and attribute to the crown opponents of the rebels - Imperials and their leader General Tullia. After this task, change the side will not be.

Case for Waitran

When Ulfrick Petrel will receive the crown, he will praise you and suggest to start a new task. Its essence is as follows: it is necessary to deliver an ax of the Yarla Vaitran, thus deciding the fate of the city.

Waitran is located in the center of Skyrim's province and is the main trading artery, which makes it the most lackless piece in the Civil War. That is why they need to take possession, but there is one thing - the local Yarl Balganof sympathizes the empire, so you have to resort to cruel measures. If he refuses to take an ax and ask to bring him back, as the ancient Nordic tradition says, to be.

When you deliver the parcel to destination, then, in addition to Balgruf, come across his advisors. In your presence, they will arrange a meeting, after which the Yarl will tell the decisive word - he refuses to offer your leader. Return the ax back Ulfrick to start the next task - the conquest of Weitran.

B ITVA at Waitran

As soon as the quest appears in your journal, go to Waitran's outskirts and find Gamar there and the Brothers Brothers Army. Advisor Ulfric utters an exciting speech, after which it will order to start an attack.

Together with the brothers in arms, head to the walls that they protect the city. It is necessary to break through the barricades and climb, where the lever is located, with the help of which you can lower the suspension bridge and enter Wetran.

Once in the city, you will find a lot of legionnaires and protective structures. The ultimate goal of the campaign is to get to the palace of the Yarla and finish it, so get ready to break through. During the whole mission, you will not be able to interact with the local population and go to the house, so move forward and do not be distracted.

Through the way through dozens of imperials, you will finally fall into the dragon limit. In addition to Balgruf, his adviser and the usual garrison that will try to stop you inside. To kill everyone is optional - it is enough to lower the HP of the Yarla to a quarter, after which he will order all the folding weapons.

Waitran is conquered, and now in the city there will be a new Yarl - the loyal brothers of the storm Vigigar Gray Mair. When you inform Ulfrick about a successful siege, it will increase you in the rank, it will give a unique gun and will suggest the following instruction.

About Skyrima freeness

This volume task is a set of capture operations, during which you finally subordinate to yourself the territory of Skyrima. At his turn, you can bring the main story campaign to the quest "Infinite Run", in which the parties conclude a truce and exchange possessions.

That is why the objectives of this task may differ from each player, since the negotiation process is quite dynamic and offers several options. What cities you will give the empire, you will also have to retire back during this mission.

The first region that you have to win after the capture of Waitran, this is a folkrit. To continue the mission, visit the rebel camp shown on the map, which is located below and right from Riverwood.

Galmar will tell you that the detachment of the Brotherhood brothers was captured by legionnaires, which then placed it in the Neagrada fortress. Comrades need to be released, so go to the marker.

On the spot you will meet the familiar to you Ralofa. He will be happy to your presence and offer you options for action: to attack the fortress in the forehead or get a quiet sap, using the secret door on the side.

The selected option will not affect anything: in the first case you will simply fight in the open, and in the second - get an advantage due to suddenness.

To challenge the Neugard, go to the lake and jump into it, as the hidden door is in his very center. Taking advantage of the door, you will immediately get into the dungeon, where they hold your comrades.

Cells can be opened with hoes or a key that is in the guard nearby. Let's release prisoners, and then go out to deal with the garrison.

Throughout the battle you will fight together with the released rebels. After the battle in the courtyard of Fort, you need to go to the central building, where there are even more opponents.

Understand them and talk with Ralof, then go back to the petrel and tell us about success. As a reward for this, you will again get an increase, gun, as well as the ability to purchase real estate in Windhelm.

Capture of limit

Another task to exempt the region in Skyrim from the power of the Empire. It will become inaccessible if you pass marcart in the HEGION's hands after the detention of the truce.

In the camp at the limit call with Gamar to learn about the action plan. The fact is that the Yarl Marcard has a weak place - his uncle named Rikik, about which terrible rumors go.

This time you have to stay in the role of blackmail and thief - you need to paint the evidence, confirming that the Rickik worships forbidden in Skyrim to God Talos.

Once in the city, argue into the palace, which is the residence of the Yarl, and then go to the right from the throne. So you can get into the personal rooms of the ruler's assistant, where the desired chest is located. It is there that the Amulet of Talos is lying, clearly talking about rigor religion.

After that, it remains only to talk with River in the central hall and show him the amulet. He is not frightened and agreed to cooperate, and then as a sign of loyalty will inform you about the Caravan of Legion with valuable supplies, which moves to the main city of the Empire.

Moreover, if you are more stronger to the adviser and take advantage of the conviction, he will give you gold on top.

Tell the galmary about the information received, then go to the tract, where you are already awaiting the brothers storms ready for the raid. Together with them, you capture the wagon and kill the guards. By the way, here again will help the Ralof, which will offer to attack from afar or hit open.

When the case is done, the adviser Ulfrik will order you to capture the fortress of Sangard. Fort is located below and to the right of Roriksted, and the assignment itself is classic for Skyrim the capture of the fortress.

You will need to kill defending until their strength, expressed as a percentage of the screen, will not fall to zero. After the battle, please inform Ulfrik that Sangard is now yours. As a reward, the leader will increase you in the rank and will give a gun.

Capture Hyalmarcka

During this task that you get in the camp above and to the right of the morocca, you have to disinform the imperial bid, thereby breaking their plans.

To implement the task, you will have to kill the messenger with a letter or just to paint the documents from him. The messenger itself moves along the path from the morocca to the capital of the Solitude's imperials, during which two Corchs can be found, in each of which the messenger will decide to stop.

It doesn't matter what kind of tavern you will be a messenger - in any case you have to convince the owner that the imperial soldier may be soon killed, which you want to prevent. As a result, the innkeeper will tell you about the location of the messenger, saying that he spent on time, but soon a institution will visit again.

After that, the messenger will be highlighted by a marker on the map, so you can immediately go after him and kill him on the road. However, know that the messenger moves in real time, because of which you can simply not catch up with it.

There is a different option - wait for the messenger in the tavern, and then trace him and finish it away from civilization (the murder in Corcch will become a crime).

When the documents are with you, take their galmine. It turns out that the Fortress of Snowkeepers asks the soldiers, of which the empire would immediately provide, this information in the hands of legionnaires. When Galmar corrects information, take them to the destination to the city of Morphal, where Tadryl of the Duli expects you.

To complete the task, you will be left to fulfill the last rule of hambamar - to master the Fortress of the Fellows, which has lost its support. Get to the place, start the attack and bring the number of garrison to zero percent.

You have to win the city of Dunstar, which is initially under the control of the storm brothers. The quest will become accessible only if and if, when you give it to the Imperials along the task "endless time."

This time you are not waiting for any unique missions - only the capture of the fortress of Dunstad. Listen to the Gamar and go to the point where other rebels are expected. Together with them storming the fort until all his defenders fall.

You have to win the city of Riften, which is initially under the control of the brothers storm. The quest will become affordable then and if when you give it to the imperials in the course of the task "endless time".

Visit the Gamar camp and get a task. Next, go upstairs and right from the city, where you expect a detachment of brothers storms. Together with them, the fort and get out of them.

Winterhold city is controlled by Ulfrick by a petrel. You can give it the same as the above-described cities, during the quest "endless time."

Visit the adviser in the camp that is not far from Windhelm. The adviser to your king will send you to the conquest of the Quaint Fortress. Together with other warriors you will have to cut the garrison until its amount falls to zero percent.

The final task is a long-term mission "Liberation Skyrima". It will become accessible only after the capture of all cities, not counting the capital of the Imperials in Skyrim.

It is her - the city of Solitude - you will have to retreat in the course of the next mission. The same is the forerunner - it will be necessary to win the fortress near the Solitude, which is called storsthad.

Immediately go to the point where allies await you. Attack the garrison and bring it to zero. When you report to Galmar about success, he will send you to the main army, which has already started the storming of Solitude.

B ITVA with solitude

After reaching the city, you will find the army that Ulfric Petrel himself leads. He picks up warriors, and then send them to the attack.

To get over the walls will not be difficult, since the city is almost not protected outside. The bulk of enemies is over the walls, so come inside.

To fulfill the quest, you must kill General Tully, which is located in the main palace. To get there together with the petrel will not be difficult, as it is invulnerable.

It will not be possible to get into the lock directly, since the path is blocked by the gate. Go on the side and break the first obstacle, then move to the residential quarter. From there, turn on the cemetery, from where you can also get into the castle. The local path will be blocked only by the barricade, which must be broken.

In parallel, this you will have to fight back from opponents who will come until you destroy the fence.

Finally, you will reach the castle itself and go inside. Together with the comrades, you will defend the general and his adviser. The adviser will fall, and the main goal will be at death. Anyway, but it will be executed by your hand or hand Ulfric.

After that, together with the new king, you will leave the castle and come out to the rest of the soldiers. Ulfric The Petrel will pronounce a pathoral speech, and then say that he refuses to correct himself as a king. It will require the convening of Yarls, which will have to solve the fate of Skyrim. At this stage, the campaign for brothers storm ends.

Video: Brothers storms against the empire - who is right


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Joining brothers storm

In order to enter into the rows of the brothers storm, you need to get the appropriate task. If at the very beginning of the game you fled from the burning Helgen along with the rebel Ralof, then when leaving the cave, he told you about the civil war in Skyrim and offered to join the brothers Sturi. If you managed from Helgen with imperials, but decided to join the rebels, it is enough to tell this task to talk to any storm brothers soldier who are easy to find in numerous rebel camps throughout Skyrim.

When you find out about the progress of the civil war and the brothers of the storm, the task will appear in your diary. "Join the Brotherhood Brothers" will appear. You need to go to Windhelm and talk to the Yarl and the leader of the rebels - Ulfrick Petrel.

IN rowBrothers storm

You must go to the island of the Snake Stone and survive after the battle with Ice Ghost. The island is far away in the northeast of the province, among the Sea of \u200b\u200bGhosts, in the east of Winterhold. The island got its name in honor of the Snake stone located on it.

In addition to the ice ghost you need, there are no no more opponents on the island, and therefore the battle with him should not be much difficulty. If your low-level character is, before sending to the island, it is better to stock health and protection from cold to the potions.

Cut-crown

When returning from the island of the serpentine stone, before you give an oath, you could clutch Ulfric and Gamar for a fierce dispute about a certain crown. Galmar convinced Ulfric that the legendary symbol of power is a gentle crown, not at all, and is in the ancient Nordic ruins of Korvanyund. If the Brotherhood Brotherhoods will achieve an ancient crown for Ulfric, made from the bones and fangs of the dragon, his position is greatly strengthened in the eyes of most of the residents of Skyrim.

Ulfric agreed to send a small expedition to search for an antiquity artifact. You will be entrusted to join her and meet with the Gamar and other soldiers of Brotherhood Brothers near the entrance to Korvanyund. After arriving at the place, you will see the Galmar Kistak gives the rebels. Brief instructing: Soldiers of the Imperial Legion somehow learned about the plans of the rebels and were able to penetrate the Korvanyund first.

Message for Waitran

Having received a precious crown, Ulfrick will thank you for a successfully completed task and will give the following instruction. You need to go to the dragon limit and transfer the Jama Waitran a message from Ulfric - an ax. This is an ancient Nordic custom: if the Yarl Balgruff will take an ax - it means there will be a world, if not - this means war.

Having met with a brillus and passing him an ax, you will become an eyewitty of his conversation with advisers, at the end of which he will decide to switch to the side of the empire and refuses to take the Ulfrick ax.

Note:

Yarl will refuse to talk to you if the task on the line of the main plot of the game "Dragon in the sky" is actively. In this case, it will be necessary to continue to continue to complete it, and then continue to execute Ulfric instructions.

Having received the answer of Balgruf, you must return to Windhelm and return the Ax Ulfrick. After Ulfric learns about the refusal of Vaitran's Yarl and will advise himself with Gamar, he will decide that it came to move to decisive measures and start fighting. Brothers storms must collect all their strengths and spread among the population of Skyrim's key phrase: "A new day begins, and the sun rises over Waitran," the time has come to attack the city.

Battle of Waitran

Note:

While this task is not completed, the visit to the "normal" peaceful Weitran will be impossible.

You will be directed to the camp near Waitran under the command of Gamar. Upon arrival, you will see how Galmar pronounces the inspiring speech in front of the fighters, after which he will lead everyone to the attack. Your first main goal is the suspension bridge. If you can break through the barricades and omit it, the main forces of the brothers storm will be able to penetrate the external walls and get to the city.

Liberation Skyrima

This task combines several other, the common goal of which is the full and gradual ward of Skyrima possession for ownership. This part of the Civil War Campaign is directly related to the task of the main plot "endless time" during which you need to spend peace negotiations between the brothers of the storm and the Imperial Legion. Depending on the decision taken by you, the factions will be exchanged by cities and, accordingly, will take control of the new ownership.

Thus, based on the results of the exchange, you will have to capture the one or another area of \u200b\u200bSkyrim. For example, if you have not yet passed the main plot of the game, or did not reach peace negotiations, then under the control of the brothers storms there is a possession of Winterhold, and the Imperial Legion controls Markart and the whole limit. In this case, if you fight on the side of the Brotherhood Brothers, your goal will capture Marcage. If the exchange occurred, then instead of the limit you will need to capture Winterhold.

Folkrit's liberation

Fort Negradrad - Saving Comrades

You need to go to the secret camp of the Buri brothers in Falkrite, which is located in the south-east of Riverwood. There will be a galemah there. He will instruct you a responsible task - to free your comrades for weapons from the enemy captivity. They are in Fort Negrades, which is located south of Helgen. You must join the scout group not far from Fort.

Arriving in place, you will see that the operation is managed by your old buddy Ralof. He will suggest you imperceptibly to sneak into the fort and release prisoners of war in prison. At the end of the conversation with the Ralof, you will have a new additional task - to sneak into the fort unnoticed. You can execute this condition, or to go ahead - in any case, it will not affect the passage of the task.

Exemption of the limit

Note:

This task will be obtained only if the task of the main plot "endless time" was not completed, or if Markart is still under the control of the Imperial Legion. Otherwise, the task will be missed.

Military prey

Ulfric will send you to the secret rebel camp in the limit. There you will be met by Galmar and will give a non-standard task: you need to make important information from the Ryric with the help of blackmail - Uncle and Assistant An Yarcart. Gamar is known that Rihon secretly worships Talosa, and it can become an excellent pretext for blackmail.

You need to go to Markart and find material to intimidate the rigr. Entering the replacement fortress and turning into the right corridor from the throne room, you will leave the door to the advisor to the Yarla. The premises periodically patrol only one guard, and therefore hacking the castle and penetrate the room will be easy. In the dresser, which is opposite the door, you will find the perfectly suitable amulet of Talos, belonging to the rod. Taking it, you must come to the throne room and show the amulet to its own owner.

A similar evidence will quickly blow up the ruler, and he will want to talk to you alone. Completely for him back to his room and require information about imperials in exchange for amulet and your silence. After listening to you and agrees to the proposed conditions, the Rikik will report that a strategically important imperial caravan, loaded with silver and weapons, went towards Solitude. According to the ruler, the content of caravan is enough to break the course of the war. The wagon moves very slowly, and protects his small squad of the soldier of the Imperial Legion. Also, if in a conversation with the ruler you use conviction, he will give you a fairly large advance in the form of gold.

Hyalmarck's liberation

Disinformation

Ulfric Petrel will send you to the next rebel camp northeast from the morocca. There, Galmar Stone Kulak will instruct you another non-standard task. Halmary has a plan: he wants to throw the legitue of the Imperial Legion in Morp's fake orders, but for this you first need to get real.

Your goal is to intercept the race on the road from the morocca to Solitude and take the real orders of the Imperials. Galmar will tell you that the messenger stops in two places: in the settlement of the Dragon Bridge in the tavern "Four Shields" and in Rorixteda - in the restaurant "Ice cream fruit". To begin with, you need to ask the owners of the tavern about him. The easiest option for you is to go to one of the two taverns marker marker on your card, and convince the owner or the hostess to tell about the imperial messenger (the "belief" of the innkeeper is suitable for the fact that the race is threatened with danger). The owner of the tavern will inform you that the messenger just left, but will soon return to the tavern for the night, and the messenger himself will now be marked with a marker on your card.

White shore liberation

Note:

This task will be obtained only if during the task of the main plot "endless time" Dunstar was given to the Imperial Legion. Otherwise, the task will be missed.

Battle for Fort Dunstad

Ulfric will send you at the disposal of Gamar. The stone fist is waiting for you in the Buri brothers camp, which is located in the east of Ruins Korvanyund and west of Windhelm. Arriving in place, you will get another task to capture the fort, in which another "percentage battle" awaits you: you must destroy the soldiers of the Imperial Legion, whose amount is measured as a percentage, until their number falls to zero. Go to your squad near Fort Dunstad and clean the fort. After successfully completed tasks, return to Ulfrick with a white shore capture report

Liberation Rift

Note:

This task will be obtained only if, during the task of the main plot, "endless time" a rift was given to the Imperial Legion. Otherwise, the task will be missed.

Battle for Fort Greenwall

Brothers storm are the opposition of the empire, which seeks to fully control Skyrim and all the time accommodates the soldiers in the vicinity. Brothers storms in turn confront her and fight for the fact that Skyrim remains independent. Among them you will meet the most brave and fearless Nords. It is impossible to call any of the warring parties to the right. Each has its own good and bad parties, as well as their own secrets. Therefore, the passage of the game Skyrim gives the player the right to accept any side.

How to join the brothers storm?

To join their rows, find it in the windhelm of some galmine on the nicknamed stone fist. It is located in the Royal Palace and conducts a recruit for beginners. Tell him you want to join the guild. He will answer you that there is always a need for new soldiers, but you must bring evidence of your utility.

Entry into the rows of brothers storm

The introductory task will be completely uneteced and short. Find the Snake Stone (the map will help) and destroy the Ice Spirit near him. Run the task and return to the galmine. Then read the oath and get into the clothes of the militia. All, congratulations, you joined the brothers Sturi.

Cut-crown

Further, the stone fist will ask you to find the toothed crown for the passage of Skyrim. You need to go to the old burial of Nords. It is called Korvanjud. Whenever you come out, Galmar will argue that he will be ahead of you. Try to arrive at least five seconds before him. The warrior reports that the imperials have already invaded the burial and are waiting near the entrance. In addition, he complains that the brothers storms are very cold, and the imperials warm at their bonfire. You need to drive the imperials, and it is better to just kill them all. When you deal with everyone, the road to the ruins will be free and you can go. There you will meet six more enemies - kill them too. Ahead you will still come across the imperials. Do not right anyone. Then Galmar will suspect the ambush. You, as "Salak", he will ask to go check and give a promise to join the battle, if that. They will hear her. If you want to finish the passage of the game Skyrim, do not hurry to go ahead. First try to go from above.

Imperial at the bottom is probably not particularly distinguished by the mind. It stands in a pool oil that lights easily. And over his head is a flaming jug. Fall him on the enemy's head either by a spell or an arrow of onion. And you can just join them into battle. In addition to him, four more guards are in the room. When attacking them, you will see a running galmine with his people. Disappear with enemies and go to the next burial tier. When entering there, you will hub on the locked door. Claw, lying near the door, will help to open it. In addition, you will have to solve a completely simple puzzle. Just put in a row from above the beast, then the bird, then the rest of the picture. Then you will get into the room where the locked grille is located. Of course, you need to come up with how to open it. From above above it you will find a dagger lying on the button. To pass the game Skyrim, take it. Then you will see the secret pass. He will lead you to the room, full traps. Very carefully open the chest there.

Otherwise, it is not avoided by the bullets released in you. Lever Do not press - it closes the door. Take everything you need and go back. Then you will achieve through the protrusions to the opposite side. Then you will see the handle for which you need to press. Thus, you will open the lattice, and at this time the four Dranegra will appear from their coffins. Kill them and follow to the crypt. Galmar will report that the crown is close. Start looking for it. Then on the throne you will see a person, on the head of which it rests the thing you need.

Of course, the passage of Skyrim game cannot be so simple and the crown he will not give you. You need to pick up its strength from the draped. Destroy everyone and take from their commander of the crown. And behind the throne you will find a new word of power, stacked on the wall. Now take the found to the crown to the Customer. However, do not rush and do not run the corridors. Near the wall on which you read the word strength, there is a small staircase made of wood. If you hurt on it, you will see a corridor leading to the temple. It turns out this is the first burial site. Then head to the petrel, give him a crown. In turn, he will, in turn, will send you to attribute the ax Ballruf, the crown in Waitran. This will be your next task.

Message for Waitran

You need not only to convey the Ax Ulfrick, the crown in Weitran, but also wait for his answer. Go to the Palace in Waitran. In the event that you get there for the first time, Tang Yarla will stop you. To pass the game Skyrim, tell him that you go with a message from the petrel. Then you will be allowed. In addition, if you have not been there - first pass the quest of the main plot (find the plate and destroy the dragon). Only then you will receive an answer.

It turns out that Balgruf decided to return the Petrel's ax. Perform his wish. But Ulfrick still intends to start a war with Waitran. And you, of course, will stand on the forefront. So, head to the military camps, which is located in the vicinity of Waitran.

Go there and listen to the sprayed speech of the stone fist. Then join the battle. You need to open the road to the suspension bridge. On the opposite direction, go anything. You can climb through the protrusions or jump over the RVA from above. Then worship the gate and lower the bridge. Walk through it to the city and destroy all the enemies meet you. Get to the castle and eat all the protection in it, and take it for the boss for them. You will have a pompous dialogue. Yarl will firm that you all fuss in your affairs. And Galmar will scream to be silent and that you have won the city. The passage of the Skyrim game you really successfully perform - after all, you captured the city to which the command is now needed. You will be sent with a message about the victory in Windhelm.

Battle of Waitran

Disagree with Waitran's guard and imperials. Get to the devices and lower the down bridge. Then burst into the dragon limit where overtake the naval. After graduating all the tasks, go to Ulfrick.

Liberation Skyrima

Now Galmar on the nicknamed Stone Kulak will ask you to pass the Skyrim game to conquer the forts one by one and kill all the enemies-imperials. Go to the petrel and tell him that you captured Waitran. Your nickname is now "Ice cores". Finally, Ulfric realized that he had more opportunities, you will become even more useful. But beyond to rejoice, first you will be inspired to go to Falkrith and support Gamar.

And he will give you a task to win the fort called the Noygrad. Go to a meeting with scouts that are in the south-west of the specified fort. Note: In the event that suddenly near Gamar will not appear the inscription "Waiting for orders" or something like that, you need to run around it or come on the other side on foot.

Go to a meeting with the scout. He turns out to be a long time for Ralofa. Scout will tell you that you will need to get through the caves at the bottom of the lake to prison, which belongs to the fleet. And there, free all the prisoners and move quickly to the yard. You will receive help from scouts in battle against Imperials. Further passage of the game Skyrim depends on your level: You can tell them that you do not own the skill of secrecy, but they will say that they believe in you and are ready to provide you with support as soon as you find yourself in the yard. Start towards the lake, dive into the water and swim to the passage. If you do not know how to rush, just run into the yard and start the fight. Then the intelligence officers will resort to you, and you free the prisoners. And if you have a secrecy, go to prison and release the prisoners (first kill the guard at the door and take the key from the cameras). Then disappear with all the enemies in the yard (four or five people). Now go to the fort and overload all opponents in it (somewhere ten people). Six of them fell asleep in one room, so half can be killing secretly, and the rest in an open battle. After cleaning the Fort, talk with the Ralof and listen to the words of gratitude from him. He will send you to convey about your victory Ulfrik. To pass the game Skyrim, go to it and get a new task that lies in the release of the limit.

Military prey

Ulfric Petrel will ask you to find data that can be used, blackmailing manager in Marcart Ryric. Go to the Podcast Fortress in Marcage and find the room belonging to Roerik. The door is guarded there guard. Wait for until it goes away and quickly skip into the room. You also have the opportunity to use the potion that will make you invisible. In the dresser, take the Amulet Talos, which belongs to Roerik, and head to it. He will lead you to his room and tells the negative about caravan, loaded with weapons and silver, which can strongly affect the course of the war. Then let me know the galmine and together with the scouts, go to the robbery of the specified tramistry. On the way, you will meet Ralof, who will report the breakdown of his wagon and place his camp very close. The passage of the game Skyrim gives you a choice: Continue the task yourself; Ralof with its people are abolished with the guard, and then you all rob the camp together and kill all the enemies.

In any case, destroy the imperials, and then head to the camp limit to the galmine.

Battle for Sangard

Now you have to win the Fort Sangard on the orders of the stone fist. The passage of the game Skyrim gives you a simple task - go to the fort and take off it. Kill about 30 imperses. The remaining brothers storms will help you.

Note: Here the game can work very slowly on not very powerful computers. You can even see the slideshow instead of the game. By completing the task, go back to Ulfrick.

Disinformation

Galmar will ask you to falsify the documents belonging to the imperials. However, to start, find them the original. Go to the tavern called "Dragon Bridge" and talk with her owner. Ask her about the Faces of the Empire and get the information you need. To do this, use bribing, fright or belief.

Having received the desired information, move to the point marked on the map. The race you will find about the broken cart on the south of the tavern. Kill it and take the paper. Pass them with halmur and take a redefined copy immediately. He will ask to postpone the fake Legate named Taurine Duli in Morphal.

Questgiver: No, Ralof or Yarl Ulfric Petrel
Terms of receipt: not
Reward: poison "Curse of Ice Cut" 3 pieces

You can get this task if you leave the Helgen with Ralofo and go with him to Riverwood, then on the way of the OP will suggest you to join the rows of the brothers Sturi.
Or you can immediately go to Windhelm and there to talk with a brilliant ulfrick or with a gamar with a blatant fist

So, your task is to go to the Royal Palace of Windhelm, and find the Hamar of the stone fist there. Talk to him about joining the Buri brothers.

Entry into the rows of brothers storm

Questgiver: Galmar Stone Kulak
Terms of receipt: Run the task "Join Brothers Sturi"
Reward: Cyrass Brothers Sturi, Fur Boots, Fur gloves

Kill Ice Bringing
Go to the island of the Snake Stone, which is east of Winterhold, and kill ice-making there.

Return to Galmar
Return to the Royal Palace of Windhelm and talk to Gamar

Bring an oath
Read the oath of loyalty to the brotherhood of the storm. From this point on, you finally choose the side of the storm brothers and you cannot fight on the side of the Empire. If at this point you had an actively task "join the Imperial Legion", then it will be canceled.

Cut-crown

Questgiver: Galmar Stone Kulak
Terms of receipt: Complete the task "Entry into the rows of brothers storm"
Reward: not

Touch with Gamar
Imagine with Galmar about the task.

Meet with Galimor near Korvanyund
Go to Korvanyund, which is southeast of Danstara and talk there with a halme of a stone fist.

Find a toothed crown
Bare in the ruins. In the ruins you will soon find a wide corridor with a stone door:


Pick up the Ebonite claw, which lies near the door and inspect it.

Rotate the rings on the door so that the sequence of pictures was like on COGTE (Fox, Butterfly, Dragon).

Now activate the keyhole, the door will open.
Next you will get into a large hall with gates. You need to find a lever. To do this, climb up the side staircase and on the top platform opposite the gate will find the lever.


Now go to the next location. There on the throne sits a dragon. Kill him and take the crown.

Take the crown Ulfrick Petrel
Return to the Royal Palace of Windhelm and give the Crown Ulfrick.

Message for Waitran

Questgiver: Yarl Ulfric Petrel
Terms of receipt: Run the task "toothed crown"
Reward: not

Create an ax Yar Waitran
Yarl Ulfrick will give you his battle ax. Go to the dragon limit and talk to the Blossy Balgruff.

He will refuse to talk to you about this business.
To continue this task, perform a plot task "Before Storm". After that, appoint the dreams with the Yarl Balgruff about the Topore Ulfric, he will take the ax.

Help the Yarla Balgruf handle the dragon
Follow the story quests "Wind Peak" and "Dragon in the sky", after which talk to Balganuf about the message of the Yarl Ulfric.

Wait to answer the Yarla
Wait for the Balgruf with advisers.

Attribute an ax of an elder ulfrick
Balgruf will return to you an ax, which means war. Take this news to the Royal Palace of Windhelm.

Wait for instructions from Ulfrick's Yarl
Listen to Ulfrica Yarrla's plan.

Battle of Waitran

Questgiver: Yarl Ulfric Petrel
Terms of receipt: Run the task "Message for Waitran"
Reward: Iron Sword Burning

Galmar Stone fist causes me to him
Go to the Military Camp Brothers Brotherhood near Waitran.

Listen to gamar speech.

Break down the barricade enemy
Just go to the waitran gate and break the barricade (somewhat strong hit will destroy it).

Lower the lifting bridge
Wake up to strengthen next to the lifting bridge, couch the guard and lower the bridge.

Achieve the surrender of the Yarla
Just in the dragon limit and fight with a blessed Balgruff.

Take the surrender of the Yarla
Listen to the speech of the Yarla Balgruf.

Liberation Skyrima

Questgiver: Galmar Stone Kulak
Terms of receipt: Perform the task "Battle of Waitran"
Reward: Officer boots, braceling, helmet and armor brothers storm

Release Falkrith
Meeting in a gamar of a stone fist in the camp brothers storm near Falkrite


Perform the task "Fort Neigrad - Salvation Comrades" to complete the stage.

Go to ulfrick to the petrel
Go to the Royal Palace of Windhelm and talk to the Yarl.

Release



Complete the "Military Prey" and "Battle for Fort Sangard" to complete the stage.

Go to ulfrick to the petrel
Go to the Royal Palace of Windhelm and talk to the Yarl.

Free Hyalmark
Street in a halter of a stone fist in the camp brothers Buri south-west of Danstara


Perform the tasks "Disinformation" and "Battle for Fort Snow" to complete the stage.

Go to ulfrick to the petrel
Go to the Royal Palace of Windhelm and talk to the Yarl.

Free hafinc
Street in a gamar of a stone fist in the camp brothers Buri south-west of Solitary

Complete the tasks of the "Battle of Fort Storestad" and "Battle for Solitude" to complete the stage.

Go to ulfrick to the petrel
Talk to Ulfrik to complete the task.

FOOD NOGRAD - Saving comrades

Questgiver: Galmar Stone Kulak
Terms of receipt: Start asking the task "Liberation Skyrima"
Reward: Steel Sword and the opportunity to buy a house in Windhelm

Meet the scouts near the fortress (Fort Negradrad)
Find scouts near Helgen and talk to Ralof, he will set out the action plan

Sinfto the fortress.
Go around the fortress from the East. Dive into the lake and find the entrance to the cave.

Release captives
Kill the imperials in prison and free the prisoners.

Capture fort
Leave the dungeon and enter the fort. Kill all imperial soldiers.

Ralof is waiting for me with a report

Military prey


Questgiver: Galmar Stone Kulak
Terms of receipt: Perform the task "Fort Negradrad - Salvation of Comrades"
Reward: 400 gold

Find material for blackmail
Go to marcart to the replacement fortress.

Clear the Ryrics and take the Amulet Talos in the dresser.

Blackmailing Governor (Rikric)
Talk to the river about Amulte. He will tell you about the sum of silver and weapons.

Galmar Stone fist awaits me with a report
Return to the gallery and tell about the sum.

Meet reconnaissance
Find a group of scouts to the south of the camp and talk to the Ralof

Capture caravan
Kill all imperial soldiers guarding a caravan.

Ralof is waiting for me with a report
Talk to the Ralof to complete the task.

Battle for Fort Sangard

Questgiver: Galmar Stone Kulak
Terms of receipt: Run the task "Military prey"
Reward: raw shield

Take part in the attack on Fort Sangard
Go to Fort Sangard, that southwest of the morocca

Send Fort Sangard, destroying the enemy

Disinformation

Questgiver: Galmar Stone Kulak
Terms of receipt: Perform the task "Battle for Fort Sangard"
Reward: 400 gold

Imperial messenger with important documents will drive nearby. You need to intercept it
Go to Dragon Bridge or Rorixted. Go there in the tavern and talk to the owner.

Pick up the package
The messenger will move from a dragon bridge to Roriksted and back, staying in taverns overnight. Drag it, kill and take the documents

Galmor Stone fist is waiting for me with enemy documents
Return to the camp to Gamar and give him the documents. He fakes them and returns to you.

Deliver fake enemy commander named Legate Taurine Duli
Go to Morphal and find Taurina Dulina there.

Give him fake documents and come back to Gamar.

Battle for Fort Snow


Questgiver: Galmar Stone Kulak
Terms of receipt: Perform the task "Disinformation"
Reward: riveted armor

Take part in the attack on Fort Snow
Go to Fort Snuchok, which northwest of the morocca

Capture Fort Snowok, destroying the enemy
Kill all imperial soldiers in Fort.

Battle for Fort Storestad

Questgiver: Galmar Stone Kulak
Terms of receipt: Perform the task "Battle for Fort Snowok"
Reward:

Take part in the attack on Fort Storestad
Go to Fort Snuchok, which north-west of Solitary

Send the Fort of Storestad, destroying the enemy
Kill all imperial soldiers in Fort.

Battle for Solitude


Questgiver: Galmar Stone Kulak
Terms of receipt: Run the task "Battle for Fort Storestad"
Reward: Orochy sword of the absorption

Ulfric Petrel calls me
Go to the gate of the Solitude and listen to the speech of Ulfric.

Make Tully Capitulate
Just in the gloomy castle, kill the legate ricke and listen to the words of Tully. Kill Tully personally or let it do ulfrick.